force_element = el->FindNextElement("force");
}
+ FGModel::PostLoad(el);
+
return true;
}
if (FDMExec->Holding()) return false; // if paused don't execute
if (NoneDefined) return true;
+ RunPreFunctions();
+
vTotalForces.InitMatrix();
vTotalMoments.InitMatrix();
vTotalMoments += Forces[i]->GetMoments();
}
+ RunPostFunctions();
+
return false;
}