namespace JSBSim {
-static const char *IdSrc = "$Id: FGFCS.cpp,v 1.71 2010/09/28 02:54:03 jberndt Exp $";
+static const char *IdSrc = "$Id: FGFCS.cpp,v 1.73 2011/04/05 20:20:21 andgi Exp $";
static const char *IdHdr = ID_FCS;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return true;
}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGFCS::LateBind(void)
-{
- unsigned int i;
-
- for (i=0; i<Systems.size(); i++) Systems[i]->LateBind();
- for (i=0; i<APComponents.size(); i++) APComponents[i]->LateBind();
- for (i=0; i<FCSComponents.size(); i++) FCSComponents[i]->LateBind();
-}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Notes: In this logic the default engine commands are set. This is simply a
// Set the default steering angle
for (i=0; i<SteerPosDeg.size(); i++) {
- FGLGear* gear = GroundReactions->GetGearUnit(i);
+ FGLGear* gear = FDMExec->GetGroundReactions()->GetGearUnit(i);
SteerPosDeg[i] = gear->GetDefaultSteerAngle( GetDsCmd() );
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-string FGFCS::GetComponentStrings(const string& delimiter)
+string FGFCS::GetComponentStrings(const string& delimiter) const
{
unsigned int comp;
string CompStrings = "";
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-string FGFCS::GetComponentValues(const string& delimiter)
+string FGFCS::GetComponentValues(const string& delimiter) const
{
std::ostringstream buf;
string tmp;
for (i=0; i<SteerPosDeg.size(); i++) {
- if (GroundReactions->GetGearUnit(i)->GetSteerable()) {
+ if (FDMExec->GetGroundReactions()->GetGearUnit(i)->GetSteerable()) {
tmp = CreateIndexedPropertyName("fcs/steer-pos-deg", i);
PropertyManager->Tie( tmp.c_str(), this, i, &FGFCS::GetSteerPosDeg, &FGFCS::SetSteerPosDeg);
}