Author: Jon S. Berndt
Date started: 09/13/00
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#ifdef FGFS
-# include <simgear/compiler.h>
-# ifdef SG_HAVE_STD_INCLUDES
-# include <vector>
-# else
-# include <vector.h>
-# endif
-#else
-# include <vector>
-#endif
+#include <vector>
#include "FGModel.h"
#include "FGLGear.h"
-#include <math/FGColumnVector3.h>
-#include <input_output/FGXMLElement.h>
+#include "math/FGColumnVector3.h"
+#include "input_output/FGXMLElement.h"
-#define ID_GROUNDREACTIONS "$Id$"
+#define ID_GROUNDREACTIONS "$Id: FGGroundReactions.h,v 1.19 2010/11/18 12:38:06 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-/** Manages ground reactions modeling.
+/** Manages ground reactions modeling. Maintains a list of landing gear and
+ ground contact points, all instances of FGLGear. Sums their forces and
+ moments so that these may be provided to FGPropagate. Parses the
+ \<ground_reactions> section of the aircraft configuration file.
+ <h3>Configuration File Format of \<ground_reactions> Section:</h3>
+@code
+ <ground_reactions>
+ <contact>
+ ... {see FGLGear for specifics of this format}
+ </contact>
+ ... {more contacts}
+ </ground_reactions>
+@endcode
+
+
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+class MultiplierIterator
+{
+public:
+ MultiplierIterator(FGGroundReactions* GndReactions);
+ MultiplierIterator& operator++();
+ FGPropagate::LagrangeMultiplier* operator*() { return multiplier; }
+private:
+ FGGroundReactions* GroundReactions;
+ FGPropagate::LagrangeMultiplier* multiplier;
+ int gearNum;
+ int entry;
+};
+
class FGGroundReactions : public FGModel
{
public:
FGGroundReactions(FGFDMExec*);
~FGGroundReactions(void);
+ bool InitModel(void);
bool Run(void);
bool Load(Element* el);
- FGColumnVector3& GetForces(void) {return vForces;}
+ const FGColumnVector3& GetForces(void) const {return vForces;}
double GetForces(int idx) const {return vForces(idx);}
- FGColumnVector3& GetMoments(void) {return vMoments;}
+ const FGColumnVector3& GetMoments(void) const {return vMoments;}
double GetMoments(int idx) const {return vMoments(idx);}
- string GetGroundReactionStrings(string delimeter);
- string GetGroundReactionValues(string delimeter);
- bool GetWOW(void);
+ string GetGroundReactionStrings(string delimeter) const;
+ string GetGroundReactionValues(string delimeter) const;
+ bool GetWOW(void) const;
+ void UpdateForcesAndMoments(void);
- int GetNumGearUnits(void) const { return lGear.size(); }
+ int GetNumGearUnits(void) const { return (int)lGear.size(); }
/** Gets a gear instance
@param gear index of gear instance
@return a pointer to the FGLGear instance of the gear unit requested */
- inline FGLGear* GetGearUnit(int gear) { return &(lGear[gear]); }
-
- void bind(void);
- void unbind(void);
+ FGLGear* GetGearUnit(int gear) const { return lGear[gear]; }
private:
- vector <FGLGear> lGear;
+ vector <FGLGear*> lGear;
FGColumnVector3 vForces;
FGColumnVector3 vMoments;
+ void bind(void);
void Debug(int from);
};
}