]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/models/FGInertial.h
Andreas Gaeb: fix #222 (JSBSIm reset problems)
[flightgear.git] / src / FDM / JSBSim / models / FGInertial.h
index 03671d60b5319ad2819a43473ed409767ede7bb7..f4db378a2dc24da6060f7a18a416450a2ba3032e 100644 (file)
@@ -4,7 +4,7 @@
  Author:       Jon S. Berndt
  Date started: 09/13/00
 
- ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999  Jon S. Berndt (jon@jsbsim.org) -------------
 
  This program is free software; you can redistribute it and/or modify it under
  the terms of the GNU Lesser General Public License as published by the Free Software
@@ -38,25 +38,16 @@ SENTRY
 INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
-#ifdef FGFS
-#  include <simgear/compiler.h>
-#  ifdef SG_HAVE_STD_INCLUDES
-#    include <vector>
-#  else
-#    include <vector.h>
-#  endif
-#else
-#  include <vector>
-#endif
+#include <vector>
 
 #include "FGModel.h"
-#include <math/FGColumnVector3.h>
+#include "math/FGColumnVector3.h"
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 DEFINITIONS
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
-#define ID_INERTIAL "$Id$"
+#define ID_INERTIAL "$Id: FGInertial.h,v 1.15 2010/01/27 04:01:09 jberndt Exp $"
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 FORWARD DECLARATIONS
@@ -91,10 +82,13 @@ public:
   double GetEarthPositionAngle(void) const { return earthPosAngle; }
   double GetEarthPositionAngleDeg(void) const { return earthPosAngle*radtodeg;}
   double GetGAccel(double r) const;
+  FGColumnVector3 GetGravityJ2(FGColumnVector3 position) const;
   double GetRefRadius(void) const {return RadiusReference;}
   double GetSemimajor(void) const {return a;}
   double GetSemiminor(void) const {return b;}
 
+  void SetEarthPositionAngle(double epa) {earthPosAngle = epa;}
+
 private:
   double gAccel;
   double gAccelReference;