namespace JSBSim {
-static const char *IdSrc = "$Id: FGInput.cpp,v 1.20 2010/11/18 12:38:06 jberndt Exp $";
+static const char *IdSrc = "$Id: FGInput.cpp,v 1.21 2011/05/20 03:18:36 jberndt Exp $";
static const char *IdHdr = ID_INPUT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGInput::InitModel(void)
{
- if (!FGModel::InitModel()) return false;
-
return true;
}
// This function handles accepting input commands from the socket interface.
//
-bool FGInput::Run(void)
+bool FGInput::Run(bool Holding)
{
string line, token;
size_t start=0, string_start=0, string_end=0;
double value=0;
FGPropertyManager* node=0;
- if (FGModel::Run()) return true; // fast exit if nothing to do
+ if (FGModel::Run(Holding)) return true; // fast exit if nothing to do
if (port == 0) return false; // Do nothing here if port not defined
// return false if no error
// This model DOES execute if "Exec->Holding"
break;
}
if (node == 0) {
- if (FDMExec->Holding()) { // if holding can query property list
+ if (Holding) { // if holding can query property list
string query = FDMExec->QueryPropertyCatalog(argument);
socket->Reply(query);
} else {