Module: FGLGear.cpp
Author: Jon S. Berndt
Norman H. Princen
+ Bertrand Coconnier
Date started: 11/18/99
Purpose: Encapsulates the landing gear elements
Called by: FGAircraft
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
--------------------------------------------------------------------------------
11/18/99 JSB Created
01/30/01 NHP Extended gear model to properly simulate steering and braking
+07/08/09 BC Modified gear model to support large angles between aircraft and ground
/%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGLGear.h"
+#include "FGState.h"
+#include "FGGroundReactions.h"
+#include "FGFCS.h"
+#include "FGAuxiliary.h"
+#include "FGAtmosphere.h"
+#include "FGMassBalance.h"
+#include "math/FGTable.h"
+#include <cstdlib>
+
+using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_LGEAR;
+// Body To Structural (body frame is rotated 180 deg about Y and lengths are given in
+// ft instead of inches)
+const FGMatrix33 FGLGear::Tb2s(-1./inchtoft, 0., 0., 0., 1./inchtoft, 0., 0., 0., -1./inchtoft);
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGLGear::FGLGear(Element* el, FGFDMExec* fdmex, int number) : Exec(fdmex),
- GearNumber(number)
+FGLGear::FGLGear(Element* el, FGFDMExec* fdmex, int number) :
+ FGForce(fdmex),
+ GearNumber(number),
+ SteerAngle(0.0)
{
Element *force_table=0;
Element *dampCoeff=0;
} else if (sContactType == "STRUCTURE") {
eContactType = ctSTRUCTURE;
} else {
- eContactType = ctUNKNOWN;
+ // Unknown contact point types will be treated as STRUCTURE.
+ eContactType = ctSTRUCTURE;
}
if (el->FindElement("spring_coeff"))
if (el->FindElement("damping_coeff")) {
dampCoeff = el->FindElement("damping_coeff");
if (dampCoeff->GetAttributeValue("type") == "SQUARE") {
- eDampType = dtSquare; // default is dtLinear
- bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT/SEC2");
+ eDampType = dtSquare;
+ bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT2/SEC2");
} else {
bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT/SEC");
}
if (el->FindElement("damping_coeff_rebound")) {
dampCoeffRebound = el->FindElement("damping_coeff_rebound");
if (dampCoeffRebound->GetAttributeValue("type") == "SQUARE") {
- eDampTypeRebound = dtSquare; // default is dtLinear
- bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT/SEC2");
+ eDampTypeRebound = dtSquare;
+ bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT2/SEC2");
} else {
bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT/SEC");
}
while (force_table) {
force_type = force_table->GetAttributeValue("type");
if (force_type == "CORNERING_COEFF") {
- ForceY_Table = new FGTable(Exec->GetPropertyManager(), force_table);
+ ForceY_Table = new FGTable(fdmex->GetPropertyManager(), force_table);
} else {
cerr << "Undefined force table for " << name << " contact point" << endl;
}
else sSteerType = "STEERABLE";
Element* element = el->FindElement("location");
- if (element) vXYZ = element->FindElementTripletConvertTo("IN");
+ if (element) vXYZn = element->FindElementTripletConvertTo("IN");
else {cerr << "No location given for contact " << name << endl; exit(-1);}
+ SetTransformType(FGForce::tCustom);
+
+ element = el->FindElement("orientation");
+ if (element && (eContactType == ctBOGEY)) {
+ vGearOrient = element->FindElementTripletConvertTo("RAD");
+
+ double cp,sp,cr,sr,cy,sy;
+
+ cp=cos(vGearOrient(ePitch)); sp=sin(vGearOrient(ePitch));
+ cr=cos(vGearOrient(eRoll)); sr=sin(vGearOrient(eRoll));
+ cy=cos(vGearOrient(eYaw)); sy=sin(vGearOrient(eYaw));
+
+ mTGear(1,1) = cp*cy;
+ mTGear(2,1) = cp*sy;
+ mTGear(3,1) = -sp;
+
+ mTGear(1,2) = sr*sp*cy - cr*sy;
+ mTGear(2,2) = sr*sp*sy + cr*cy;
+ mTGear(3,2) = sr*cp;
+
+ mTGear(1,3) = cr*sp*cy + sr*sy;
+ mTGear(2,3) = cr*sp*sy - sr*cy;
+ mTGear(3,3) = cr*cp;
+ }
+ else {
+ mTGear(1,1) = 1.;
+ mTGear(2,2) = 1.;
+ mTGear(3,3) = 1.;
+ }
if (sBrakeGroup == "LEFT" ) eBrakeGrp = bgLeft;
else if (sBrakeGroup == "RIGHT" ) eBrakeGrp = bgRight;
}
}
- State = Exec->GetState();
+ State = fdmex->GetState();
+ Aircraft = fdmex->GetAircraft();
+ Propagate = fdmex->GetPropagate();
+ Auxiliary = fdmex->GetAuxiliary();
+ FCS = fdmex->GetFCS();
+ MassBalance = fdmex->GetMassBalance();
+
LongForceLagFilterCoeff = 1/State->Getdt(); // default longitudinal force filter coefficient
LatForceLagFilterCoeff = 1/State->Getdt(); // default lateral force filter coefficient
}
}
+ LongForceFilter = Filter(LongForceLagFilterCoeff, State->Getdt());
+ LatForceFilter = Filter(LatForceLagFilterCoeff, State->Getdt());
+
WheelSlipLagFilterCoeff = 1/State->Getdt();
Element *wheel_slip_angle_lag_elem = el->FindElement("wheel_slip_filter");
WheelSlipLagFilterCoeff = wheel_slip_angle_lag_elem->GetDataAsNumber();
}
+ WheelSlipFilter = Filter(WheelSlipLagFilterCoeff, State->Getdt());
+
GearUp = false;
GearDown = true;
GearPos = 1.0;
// Add some AI here to determine if gear is located properly according to its
// brake group type ??
- State = Exec->GetState();
- Aircraft = Exec->GetAircraft();
- Propagate = Exec->GetPropagate();
- Auxiliary = Exec->GetAuxiliary();
- FCS = Exec->GetFCS();
- MassBalance = Exec->GetMassBalance();
-
WOW = lastWOW = false;
ReportEnable = true;
FirstContact = false;
TakeoffReported = LandingReported = false;
LandingDistanceTraveled = TakeoffDistanceTraveled = TakeoffDistanceTraveled50ft = 0.0;
MaximumStrutForce = MaximumStrutTravel = 0.0;
- SideForce = RollingForce = 0.0;
SinkRate = GroundSpeed = 0.0;
- vWhlBodyVec = MassBalance->StructuralToBody(vXYZ);
-
+ vWhlBodyVec = MassBalance->StructuralToBody(vXYZn);
vLocalGear = Propagate->GetTb2l() * vWhlBodyVec;
+ vWhlVelVec.InitMatrix();
compressLength = 0.0;
compressSpeed = 0.0;
WheelSlip = 0.0;
TirePressureNorm = 1.0;
- SideWhlVel = 0.0;
- RollingWhlVel = 0.0;
-
- SinWheel = 0.0;
- CosWheel = 0.0;
+ // Set Pacejka terms
- prevSlipIn = 0.0;
- prevSlipOut = 0.0;
+ Stiffness = 0.06;
+ Shape = 2.8;
+ Peak = staticFCoeff;
+ Curvature = 1.03;
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGLGear::FGLGear(const FGLGear& lgear)
-{
- GearNumber = lgear.GearNumber;
- State = lgear.State;
- Aircraft = lgear.Aircraft;
- Propagate = lgear.Propagate;
- Auxiliary = lgear.Auxiliary;
- Exec = lgear.Exec;
- FCS = lgear.FCS;
- MassBalance = lgear.MassBalance;
-
- vXYZ = lgear.vXYZ;
- vMoment = lgear.vMoment;
- vWhlBodyVec = lgear.vWhlBodyVec;
- vLocalGear = lgear.vLocalGear;
-
- WOW = lgear.WOW;
- lastWOW = lgear.lastWOW;
- ReportEnable = lgear.ReportEnable;
- FirstContact = lgear.FirstContact;
- StartedGroundRun = lgear.StartedGroundRun;
- LandingDistanceTraveled = lgear.LandingDistanceTraveled;
- TakeoffDistanceTraveled = lgear.TakeoffDistanceTraveled;
- TakeoffDistanceTraveled50ft = lgear.TakeoffDistanceTraveled50ft;
- MaximumStrutForce = lgear.MaximumStrutForce;
- MaximumStrutTravel = lgear.MaximumStrutTravel;
- SideForce = lgear.SideForce;
- RollingForce = lgear.RollingForce;
-
- kSpring = lgear.kSpring;
- bDamp = lgear.bDamp;
- bDampRebound = lgear.bDampRebound;
- compressLength = lgear.compressLength;
- compressSpeed = lgear.compressSpeed;
- staticFCoeff = lgear.staticFCoeff;
- dynamicFCoeff = lgear.dynamicFCoeff;
- rollingFCoeff = lgear.rollingFCoeff;
- brakePct = lgear.brakePct;
- maxCompLen = lgear.maxCompLen;
- SinkRate = lgear.SinkRate;
- GroundSpeed = lgear.GroundSpeed;
- LandingReported = lgear.LandingReported;
- TakeoffReported = lgear.TakeoffReported;
- name = lgear.name;
- sSteerType = lgear.sSteerType;
- sRetractable = lgear.sRetractable;
- sContactType = lgear.sContactType;
- eContactType = lgear.eContactType;
- sBrakeGroup = lgear.sBrakeGroup;
- eSteerType = lgear.eSteerType;
- eBrakeGrp = lgear.eBrakeGrp;
- maxSteerAngle = lgear.maxSteerAngle;
- isRetractable = lgear.isRetractable;
- GearUp = lgear.GearUp;
- GearDown = lgear.GearDown;
- GearPos = lgear.GearPos;
- useFCSGearPos = lgear.useFCSGearPos;
- WheelSlip = lgear.WheelSlip;
- TirePressureNorm = lgear.TirePressureNorm;
- Servicable = lgear.Servicable;
- ForceY_Table = lgear.ForceY_Table;
- CosWheel = lgear.CosWheel;
- SinWheel = lgear.SinWheel;
- prevOut = lgear.prevOut;
- prevIn = lgear.prevIn;
- prevSlipIn = lgear.prevSlipIn;
- prevSlipOut = lgear.prevSlipOut;
- RFRV = lgear.RFRV;
- SFRV = lgear.SFRV;
- LongForceLagFilterCoeff = lgear.LongForceLagFilterCoeff;
- LatForceLagFilterCoeff = lgear.LatForceLagFilterCoeff;
- WheelSlipLagFilterCoeff = lgear.WheelSlipLagFilterCoeff;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
FGLGear::~FGLGear()
{
+ delete ForceY_Table;
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGColumnVector3& FGLGear::Force(void)
+FGColumnVector3& FGLGear::GetBodyForces(void)
{
- double t = Exec->GetState()->Getsim_time();
- dT = State->Getdt()*Exec->GetGroundReactions()->GetRate();
+ double t = fdmex->GetState()->Getsim_time();
+ dT = State->Getdt()*fdmex->GetGroundReactions()->GetRate();
- vForce.InitMatrix();
- vMoment.InitMatrix();
+ vFn.InitMatrix();
if (isRetractable) ComputeRetractionState();
- if (!GearDown) return vForce; // return the null vForce column vector
-
- vWhlBodyVec = MassBalance->StructuralToBody(vXYZ); // Get wheel in body frame
- vLocalGear = Propagate->GetTb2l() * vWhlBodyVec; // Get local frame wheel location
-
- gearLoc = Propagate->GetLocation().LocalToLocation(vLocalGear);
- compressLength = -Exec->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, cvel);
-
- // The compression length is measured in the Z-axis, only, at this time.
-
- if (compressLength > 0.00) {
+ if (GearDown) {
+ double verticalZProj = 0.;
+
+ vWhlBodyVec = MassBalance->StructuralToBody(vXYZn); // Get wheel in body frame
+ vLocalGear = Propagate->GetTb2l() * vWhlBodyVec; // Get local frame wheel location
+
+ gearLoc = Propagate->GetLocation().LocalToLocation(vLocalGear);
+ // Compute the height of the theoretical location of the wheel (if strut is not compressed) with
+ // respect to the ground level
+ double height = fdmex->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, cvel);
+ vGroundNormal = -1. * Propagate->GetTec2b() * normal;
+
+ // The height returned above is the AGL and is expressed in the Z direction of the local
+ // coordinate frame. We now need to transform this height in actual compression of the strut (BOGEY)
+ // of in the normal direction to the ground (STRUCTURE)
+ switch (eContactType) {
+ case ctBOGEY:
+ verticalZProj = (Propagate->GetTb2l()*mTGear*FGColumnVector3(0.,0.,1.))(eZ);
+ compressLength = verticalZProj > 0.0 ? -height / verticalZProj : 0.0;
+ break;
+ case ctSTRUCTURE:
+ verticalZProj = (Propagate->GetTec2l()*normal)(eZ);
+ compressLength = fabs(verticalZProj) > 0.0 ? -height / verticalZProj : 0.0;
+ break;
+ }
- WOW = true;
+ if (compressLength > 0.00) {
- // [The next equation should really use the vector to the contact patch of
- // the tire including the strut compression and not the original vWhlBodyVec.]
+ WOW = true;
- vWhlVelVec = Propagate->GetTb2l() * (Propagate->GetPQR() * vWhlBodyVec);
- vWhlVelVec += Propagate->GetVel() - cvel;
- compressSpeed = vWhlVelVec(eZ);
+ // [The next equation should really use the vector to the contact patch of
+ // the tire including the strut compression and not the original vWhlBodyVec.]
- InitializeReporting();
- ComputeBrakeForceCoefficient();
- ComputeSteeringAngle();
- ComputeSlipAngle();
- ComputeSideForceCoefficient();
- ComputeVerticalStrutForce();
+ FGColumnVector3 vWhlDisplVec = mTGear * FGColumnVector3(0., 0., compressLength);
+ FGColumnVector3 vWhlContactVec = vWhlBodyVec - vWhlDisplVec;
+ vActingXYZn = vXYZn - Tb2s * vWhlDisplVec;
+ FGColumnVector3 vBodyWhlVel = Propagate->GetPQR() * vWhlContactVec;
+ vBodyWhlVel += Propagate->GetUVW() - Propagate->GetTec2b() * cvel;
- // Compute the forces in the wheel ground plane.
+ vWhlVelVec = mTGear.Transposed() * vBodyWhlVel;
- double sign = RollingWhlVel>0?1.0:(RollingWhlVel<0?-1.0:0.0);
- RollingForce = ((1.0 - TirePressureNorm) * 30 + vLocalForce(eZ) * BrakeFCoeff) * sign;
- SideForce = vLocalForce(eZ) * FCoeff;
+ InitializeReporting();
+ ComputeSteeringAngle();
+ ComputeGroundCoordSys();
- // Transform these forces back to the local reference frame.
+ vLocalWhlVel = Transform().Transposed() * vBodyWhlVel;
- vLocalForce(eX) = RollingForce*CosWheel - SideForce*SinWheel;
- vLocalForce(eY) = SideForce*CosWheel + RollingForce*SinWheel;
+ switch (eContactType) {
+ case ctBOGEY:
+ // Compression speed along the strut
+ compressSpeed = -vWhlVelVec(eZ);
+ case ctSTRUCTURE:
+ // Compression speed along the ground normal
+ compressSpeed = -vLocalWhlVel(eX);
+ }
- // Transform the forces back to the body frame and compute the moment.
+ ComputeVerticalStrutForce();
- vForce = Propagate->GetTl2b() * vLocalForce;
+ // Compute the forces in the wheel ground plane.
+ if (eContactType == ctBOGEY) {
+ ComputeSlipAngle();
+ ComputeBrakeForceCoefficient();
+ ComputeSideForceCoefficient();
+ double sign = vLocalWhlVel(eY)>0?1.0:(vLocalWhlVel(eY)<0?-1.0:0.0);
+ vFn(eY) = - ((1.0 - TirePressureNorm) * 30 + vFn(eX) * BrakeFCoeff) * sign;
+ vFn(eZ) = vFn(eX) * FCoeff;
+ }
+ else if (eContactType == ctSTRUCTURE) {
+ FGColumnVector3 vSlipVec = vLocalWhlVel;
+ vSlipVec(eX) = 0.;
+ vSlipVec.Normalize();
+ vFn -= staticFCoeff * vFn(eX) * vSlipVec;
+ }
-// Start experimental section for gear jitter reduction
-//
-// Lag and attenuate the XY-plane forces dependent on velocity
-
- double ca, cb, denom;
- FGColumnVector3 Output;
-
-// This code implements a lag filter, C/(s + C) where
-// "C" is the filter coefficient. When "C" is chosen at the
-// frame rate (in Hz), the jittering is significantly reduced. This is because
-// the jitter is present *at* the execution rate.
-// If a coefficient is set to something equal to or less than zero, the filter
-// is bypassed.
-
- if (LongForceLagFilterCoeff > 0) {
- denom = 2.00 + dT*LongForceLagFilterCoeff;
- ca = dT*LongForceLagFilterCoeff / denom;
- cb = (2.00 - dT*LongForceLagFilterCoeff) / denom;
- Output(eX) = vForce(eX) * ca + prevIn(eX) * ca + prevOut(eX) * cb;
- vForce(eX) = Output(eX);
- }
- if (LatForceLagFilterCoeff > 0) {
- denom = 2.00 + dT*LatForceLagFilterCoeff;
- ca = dT*LatForceLagFilterCoeff / denom;
- cb = (2.00 - dT*LatForceLagFilterCoeff) / denom;
- Output(eY) = vForce(eY) * ca + prevIn(eY) * ca + prevOut(eY) * cb;
- vForce(eY) = Output(eY);
- }
+ // Lag and attenuate the XY-plane forces dependent on velocity. This code
+ // uses a lag filter, C/(s + C) where "C" is the filter coefficient. When
+ // "C" is chosen at the frame rate (in Hz), the jittering is significantly
+ // reduced. This is because the jitter is present *at* the execution rate.
+ // If a coefficient is set to something equal to or less than zero, the
+ // filter is bypassed.
- prevIn = vForce;
- prevOut = Output;
+ if (LongForceLagFilterCoeff > 0) vFn(eY) = LongForceFilter.execute(vFn(eY));
+ if (LatForceLagFilterCoeff > 0) vFn(eZ) = LatForceFilter.execute(vFn(eZ));
- if ((fabs(RollingWhlVel) <= RFRV) && RFRV > 0) vForce(eX) *= fabs(RollingWhlVel)/RFRV;
- if ((fabs(SideWhlVel) <= SFRV) && SFRV > 0) vForce(eY) *= fabs(SideWhlVel)/SFRV;
+ if ((fabs(vLocalWhlVel(eY)) <= RFRV) && RFRV > 0) vFn(eY) *= fabs(vLocalWhlVel(eY))/RFRV;
+ if ((fabs(vLocalWhlVel(eZ)) <= SFRV) && SFRV > 0) vFn(eZ) *= fabs(vLocalWhlVel(eZ))/SFRV;
-// End section for attentuating gear jitter
+ // End section for attenuating gear jitter
- vMoment = vWhlBodyVec * vForce;
+ } else { // Gear is NOT compressed
- } else { // Gear is NOT compressed
+ WOW = false;
+ compressLength = 0.0;
+ compressSpeed = 0.0;
+ WheelSlip = 0.0;
+ StrutForce = 0.0;
- WOW = false;
- compressLength = 0.0;
+ // Let wheel spin down slowly
+ vWhlVelVec(eX) -= 13.0*dT;
+ if (vWhlVelVec(eX) < 0.0) vWhlVelVec(eX) = 0.0;
- // Return to neutral position between 1.0 and 0.8 gear pos.
- SteerAngle *= max(GetGearUnitPos()-0.8, 0.0)/0.2;
+ // Return to neutral position between 1.0 and 0.8 gear pos.
+ SteerAngle *= max(GetGearUnitPos()-0.8, 0.0)/0.2;
- ResetReporting();
+ ResetReporting();
+ }
}
ReportTakeoffOrLanding();
lastWOW = WOW;
- return vForce;
+ return FGForce::GetBodyForces();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// Build a local "ground" coordinate system defined by
+// eX : normal to the ground
+// eY : projection of the rolling direction on the ground
+// eZ : projection of the sliping direction on the ground
+
+void FGLGear::ComputeGroundCoordSys(void)
+{
+ // Euler angles are built up to create a local frame to describe the forces
+ // applied to the gear by the ground. Here pitch, yaw and roll do not have
+ // any physical meaning. It is just a convenient notation.
+ // First, "pitch" and "yaw" are determined in order to align eX with the
+ // ground normal.
+ if (vGroundNormal(eZ) < -1.0)
+ vOrient(ePitch) = 0.5*M_PI;
+ else if (1.0 < vGroundNormal(eZ))
+ vOrient(ePitch) = -0.5*M_PI;
+ else
+ vOrient(ePitch) = asin(-vGroundNormal(eZ));
+
+ if (fabs(vOrient(ePitch)) == 0.5*M_PI)
+ vOrient(eYaw) = 0.;
+ else
+ vOrient(eYaw) = atan2(vGroundNormal(eY), vGroundNormal(eX));
+
+ vOrient(eRoll) = 0.;
+ UpdateCustomTransformMatrix();
+
+ if (eContactType == ctBOGEY) {
+ // In the case of a bogey, the third angle "roll" is used to align the axis eY and eZ
+ // to the rolling and sliping direction respectively.
+ FGColumnVector3 updatedRollingAxis = Transform().Transposed() * mTGear
+ * FGColumnVector3(-sin(SteerAngle), cos(SteerAngle), 0.);
+
+ vOrient(eRoll) = atan2(updatedRollingAxis(eY), -updatedRollingAxis(eZ));
+ UpdateCustomTransformMatrix();
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double gearPos = GetGearUnitPos();
if (gearPos < 0.01) {
GearUp = true;
+ WOW = false;
GearDown = false;
+ vWhlVelVec.InitMatrix();
} else if (gearPos > 0.99) {
GearDown = true;
GearUp = false;
void FGLGear::ComputeSlipAngle(void)
{
- // Transform the wheel velocities from the local axis system to the wheel axis system.
- RollingWhlVel = vWhlVelVec(eX)*CosWheel + vWhlVelVec(eY)*SinWheel;
- SideWhlVel = vWhlVelVec(eY)*CosWheel - vWhlVelVec(eX)*SinWheel;
-
// Calculate tire slip angle.
- WheelSlip = atan2(SideWhlVel, fabs(RollingWhlVel))*radtodeg;
+ WheelSlip = -atan2(vLocalWhlVel(eZ), fabs(vLocalWhlVel(eY)))*radtodeg;
// Filter the wheel slip angle
-
- double SlipOutput, ca, cb, denom;
-
- if (WheelSlipLagFilterCoeff > 0) {
- denom = 2.00 + dT*WheelSlipLagFilterCoeff;
- ca = dT*WheelSlipLagFilterCoeff / denom;
- cb = (2.00 - dT*WheelSlipLagFilterCoeff) / denom;
-
- SlipOutput = ca * (WheelSlip + prevSlipIn) + cb * prevSlipOut;
-
- prevSlipIn = WheelSlip;
- WheelSlip = prevSlipOut = SlipOutput;
- }
+ if (WheelSlipLagFilterCoeff > 0) WheelSlip = WheelSlipFilter.execute(WheelSlip);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::ComputeSteeringAngle(void)
{
- double casterLocalFrameAngleRad = 0.0;
- double casterAngle = 0.0;
-
switch (eSteerType) {
case stSteer:
SteerAngle = degtorad * FCS->GetSteerPosDeg(GearNumber);
SteerAngle = 0.0;
break;
case stCaster:
- // This is not correct for castering gear. Should make steer angle parallel
- // to the actual velocity vector of the wheel, given aircraft velocity vector
- // and omega.
- SteerAngle = 0.0;
- casterLocalFrameAngleRad = acos(vWhlVelVec(eX)/vWhlVelVec.Magnitude());
- casterAngle = casterLocalFrameAngleRad - Propagate->GetEuler(ePsi);
+ SteerAngle = atan2(vWhlVelVec(eY), fabs(vWhlVelVec(eX)));
break;
default:
cerr << "Improper steering type membership detected for this gear." << endl;
break;
}
-
- SinWheel = sin(Propagate->GetEuler(ePsi) + SteerAngle);
- CosWheel = cos(Propagate->GetEuler(ePsi) + SteerAngle);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::ReportTakeoffOrLanding(void)
{
- double deltaT = State->Getdt()*Exec->GetGroundReactions()->GetRate();
+ double deltaT = State->Getdt()*fdmex->GetGroundReactions()->GetRate();
if (FirstContact)
LandingDistanceTraveled += Auxiliary->GetVground()*deltaT;
if (StartedGroundRun) {
- TakeoffDistanceTraveled50ft += Auxiliary->GetVground()*deltaT;
+ TakeoffDistanceTraveled50ft += Auxiliary->GetVground()*deltaT;
if (WOW) TakeoffDistanceTraveled += Auxiliary->GetVground()*deltaT;
}
if ( ReportEnable
&& Auxiliary->GetVground() <= 0.05
&& !LandingReported
- && Exec->GetGroundReactions()->GetWOW())
+ && fdmex->GetGroundReactions()->GetWOW())
{
if (debug_lvl > 0) Report(erLand);
}
if ( ReportEnable
&& !TakeoffReported
&& (Propagate->GetDistanceAGL() - vLocalGear(eZ)) > 50.0
- && !Exec->GetGroundReactions()->GetWOW())
+ && !fdmex->GetGroundReactions()->GetWOW())
{
if (debug_lvl > 0) Report(erTakeoff);
}
void FGLGear::CrashDetect(void)
{
if ( (compressLength > 500.0 ||
- vForce.Magnitude() > 100000000.0 ||
- vMoment.Magnitude() > 5000000000.0 ||
+ vFn.Magnitude() > 100000000.0 ||
+ GetMoments().Magnitude() > 5000000000.0 ||
SinkRate > 1.4666*30 ) && !State->IntegrationSuspended())
{
PutMessage("Crash Detected: Simulation FREEZE.");
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// Compute the sideforce coefficients using similar assumptions to LaRCSim for now.
-// Allow a maximum of 10 degrees tire slip angle before wheel slides. At that point,
-// transition from static to dynamic friction. There are more complicated formulations
-// of this that avoid the discrete jump (similar to Pacejka). Will fix this later.
+// Compute the sideforce coefficients using Pacejka's Magic Formula.
+//
+// y(x) = D sin {C arctan [Bx - E(Bx - arctan Bx)]}
+//
+// Where: B = Stiffness Factor (0.06, here)
+// C = Shape Factor (2.8, here)
+// D = Peak Factor (0.8, here)
+// E = Curvature Factor (1.03, here)
void FGLGear::ComputeSideForceCoefficient(void)
{
if (ForceY_Table) {
-
FCoeff = ForceY_Table->GetValue(WheelSlip);
-
} else {
-
- if (fabs(WheelSlip) <= 10.0) {
- FCoeff = staticFCoeff*WheelSlip/10.0;
- } else if (fabs(WheelSlip) <= 40.0) {
- FCoeff = (dynamicFCoeff*(fabs(WheelSlip) - 10.0)/10.0
- + staticFCoeff*(40.0 - fabs(WheelSlip))/10.0)*(WheelSlip>=0?1.0:-1.0);
- } else {
- FCoeff = dynamicFCoeff*(WheelSlip>=0?1.0:-1.0);
- }
+ double StiffSlip = Stiffness*WheelSlip;
+ FCoeff = Peak * sin(Shape*atan(StiffSlip - Curvature*(StiffSlip - atan(StiffSlip))));
}
}
dampForce = compressSpeed * compressSpeed * bDampRebound;
}
- vLocalForce(eZ) = min(springForce + dampForce, (double)0.0);
+
+ StrutForce = min(springForce + dampForce, (double)0.0);
+
+ // The reaction force of the wheel is always normal to the ground
+ switch (eContactType) {
+ case ctBOGEY:
+ // Project back the strut force in the local coordinate frame of the ground
+ vFn(eX) = StrutForce / (mTGear.Transposed()*vGroundNormal)(eZ);
+ break;
+ case ctSTRUCTURE:
+ vFn(eX) = -StrutForce;
+ break;
+ }
// Remember these values for reporting
- MaximumStrutForce = max(MaximumStrutForce, fabs(vLocalForce(eZ)));
+ MaximumStrutForce = max(MaximumStrutForce, fabs(StrutForce));
MaximumStrutTravel = max(MaximumStrutTravel, fabs(compressLength));
}
void FGLGear::bind(void)
{
- char property_name[80];
+ string property_name;
+ string base_property_name;
+ base_property_name = CreateIndexedPropertyName("gear/unit", GearNumber);
if (eContactType == ctBOGEY) {
- snprintf(property_name, 80, "gear/unit[%d]/slip-angle-deg", GearNumber);
- Exec->GetPropertyManager()->Tie( property_name, &WheelSlip );
- snprintf(property_name, 80, "gear/unit[%d]/WOW", GearNumber);
- Exec->GetPropertyManager()->Tie( property_name, &WOW );
- snprintf(property_name, 80, "gear/unit[%d]/wheel-speed-fps", GearNumber);
- Exec->GetPropertyManager()->Tie( property_name, &RollingWhlVel );
- snprintf(property_name, 80, "gear/unit[%d]/z-position", GearNumber);
- Exec->GetPropertyManager()->Tie( property_name, (FGLGear*)this,
- &FGLGear::GetZPosition, &FGLGear::SetZPosition);
+ property_name = base_property_name + "/slip-angle-deg";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &WheelSlip );
+ property_name = base_property_name + "/WOW";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &WOW );
+ property_name = base_property_name + "/wheel-speed-fps";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), (FGLGear*)this,
+ &FGLGear::GetWheelRollVel);
+ property_name = base_property_name + "/z-position";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), (FGForce*)this,
+ &FGForce::GetLocationZ, &FGForce::SetLocationZ);
+ property_name = base_property_name + "/compression-ft";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &compressLength );
+ property_name = base_property_name + "/side_friction_coeff";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &FCoeff );
+
+ property_name = base_property_name + "/static_friction_coeff";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &staticFCoeff );
+
+ if (eSteerType == stCaster) {
+ property_name = base_property_name + "/steering-angle-rad";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &SteerAngle );
+ }
}
if( isRetractable ) {
- snprintf(property_name, 80, "gear/unit[%d]/pos-norm", GearNumber);
- Exec->GetPropertyManager()->Tie( property_name, &GearPos );
+ property_name = base_property_name + "/pos-norm";
+ fdmex->GetPropertyManager()->Tie( property_name.c_str(), &GearPos );
}
-
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::Report(ReportType repType)
{
+ if (fabs(TakeoffDistanceTraveled) < 0.001) return; // Don't print superfluous reports
+
switch(repType) {
case erLand:
- cout << endl << "Touchdown report for " << name << endl;
+ cout << endl << "Touchdown report for " << name << " (WOW at time: "
+ << fdmex->GetState()->Getsim_time() << " seconds)" << endl;
cout << " Sink rate at contact: " << SinkRate << " fps, "
<< SinkRate*0.3048 << " mps" << endl;
cout << " Contact ground speed: " << GroundSpeed*.5925 << " knots, "
LandingReported = true;
break;
case erTakeoff:
- cout << endl << "Takeoff report for " << name << endl;
+ cout << endl << "Takeoff report for " << name << " (Liftoff at time: "
+ << fdmex->GetState()->Getsim_time() << " seconds)" << endl;
cout << " Distance traveled: " << TakeoffDistanceTraveled
<< " ft, " << TakeoffDistanceTraveled*0.3048 << " meters" << endl;
cout << " Distance traveled (over 50'): " << TakeoffDistanceTraveled50ft
<< " ft, " << TakeoffDistanceTraveled50ft*0.3048 << " meters" << endl;
+ cout << " [Altitude (ASL): " << fdmex->GetPropagate()->GetAltitudeASL() << " ft. / "
+ << fdmex->GetPropagate()->GetAltitudeASLmeters() << " m | Temperature: "
+ << fdmex->GetAtmosphere()->GetTemperature() - 459.67 << " F / "
+ << RankineToCelsius(fdmex->GetAtmosphere()->GetTemperature()) << " C]" << endl;
+ cout << " [Velocity (KCAS): " << fdmex->GetAuxiliary()->GetVcalibratedKTS() << "]" << endl;
TakeoffReported = true;
break;
+ case erNone:
+ break;
}
}
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor - loading and initialization
cout << " " << sContactType << " " << name << endl;
- cout << " Location: " << vXYZ << endl;
+ cout << " Location: " << vXYZn << endl;
cout << " Spring Constant: " << kSpring << endl;
if (eDampType == dtLinear)