%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGLGear.h"
+#include "FGState.h"
+#include "FGGroundReactions.h"
+#include "FGFCS.h"
+#include "FGAuxiliary.h"
+#include "FGAtmosphere.h"
+#include "FGMassBalance.h"
+#include "math/FGTable.h"
+#include <cstdlib>
+
+using namespace std;
namespace JSBSim {
FGLGear::FGLGear(Element* el, FGFDMExec* fdmex, int number) :
FGForce(fdmex),
- GearNumber(number)
+ GearNumber(number),
+ SteerAngle(0.0)
{
Element *force_table=0;
Element *dampCoeff=0;
WOW = false;
compressLength = 0.0;
compressSpeed = 0.0;
+ WheelSlip = 0.0;
+ StrutForce = 0.0;
// Let wheel spin down slowly
vWhlVelVec(eX) -= 13.0*dT;