GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-static const char *IdSrc = "$Id: FGLGear.cpp,v 1.88 2011/08/30 21:05:56 bcoconni Exp $";
+static const char *IdSrc = "$Id: FGLGear.cpp,v 1.100 2012/04/01 17:05:51 bcoconni Exp $";
static const char *IdHdr = ID_LGEAR;
// Body To Structural (body frame is rotated 180 deg about Y and lengths are given in
// ft instead of inches)
const FGMatrix33 FGLGear::Tb2s(-1./inchtoft, 0., 0., 0., 1./inchtoft, 0., 0., 0., -1./inchtoft);
+const FGMatrix33 FGLGear::Ts2b(-inchtoft, 0., 0., 0., inchtoft, 0., 0., 0., -inchtoft);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
FGLGear::FGLGear(Element* el, FGFDMExec* fdmex, int number, const struct Inputs& inputs) :
FGForce(fdmex),
+ in(inputs),
GearNumber(number),
SteerAngle(0.0),
Castered(false),
- StaticFriction(false),
- in(inputs)
+ StaticFriction(false)
{
- Element *force_table=0;
- Element *dampCoeff=0;
- Element *dampCoeffRebound=0;
- string force_type="";
-
kSpring = bDamp = bDampRebound = dynamicFCoeff = staticFCoeff = rollingFCoeff = maxSteerAngle = 0;
- sSteerType = sBrakeGroup = sSteerType = "";
- isRetractable = 0;
+ isRetractable = false;
eDampType = dtLinear;
eDampTypeRebound = dtLinear;
name = el->GetAttributeValue("name");
- sContactType = el->GetAttributeValue("type");
+ string sContactType = el->GetAttributeValue("type");
if (sContactType == "BOGEY") {
eContactType = ctBOGEY;
} else if (sContactType == "STRUCTURE") {
eContactType = ctSTRUCTURE;
}
- // Default values for structural contact points
+ // Default values for structural contact points
if (eContactType == ctSTRUCTURE) {
kSpring = in.EmptyWeight;
bDamp = kSpring;
if (el->FindElement("spring_coeff"))
kSpring = el->FindElementValueAsNumberConvertTo("spring_coeff", "LBS/FT");
if (el->FindElement("damping_coeff")) {
- dampCoeff = el->FindElement("damping_coeff");
+ Element* dampCoeff = el->FindElement("damping_coeff");
if (dampCoeff->GetAttributeValue("type") == "SQUARE") {
eDampType = dtSquare;
bDamp = el->FindElementValueAsNumberConvertTo("damping_coeff", "LBS/FT2/SEC2");
}
if (el->FindElement("damping_coeff_rebound")) {
- dampCoeffRebound = el->FindElement("damping_coeff_rebound");
+ Element* dampCoeffRebound = el->FindElement("damping_coeff_rebound");
if (dampCoeffRebound->GetAttributeValue("type") == "SQUARE") {
eDampTypeRebound = dtSquare;
bDampRebound = el->FindElementValueAsNumberConvertTo("damping_coeff_rebound", "LBS/FT2/SEC2");
staticFCoeff = el->FindElementValueAsNumber("static_friction");
if (el->FindElement("rolling_friction"))
rollingFCoeff = el->FindElementValueAsNumber("rolling_friction");
- if (el->FindElement("max_steer"))
- maxSteerAngle = el->FindElementValueAsNumberConvertTo("max_steer", "DEG");
if (el->FindElement("retractable"))
isRetractable = ((unsigned int)el->FindElementValueAsNumber("retractable"))>0.0?true:false;
+ if (el->FindElement("max_steer"))
+ maxSteerAngle = el->FindElementValueAsNumberConvertTo("max_steer", "DEG");
+
+ if (maxSteerAngle == 360) {
+ eSteerType = stCaster;
+ Castered = true;
+ }
+ else if (maxSteerAngle == 0.0) {
+ eSteerType = stFixed;
+ }
+ else
+ eSteerType = stSteer;
+
GroundReactions = fdmex->GetGroundReactions();
PropertyManager = fdmex->GetPropertyManager();
ForceY_Table = 0;
- force_table = el->FindElement("table");
+ Element* force_table = el->FindElement("table");
while (force_table) {
- force_type = force_table->GetAttributeValue("type");
+ string force_type = force_table->GetAttributeValue("type");
if (force_type == "CORNERING_COEFF") {
ForceY_Table = new FGTable(PropertyManager, force_table);
+ break;
} else {
cerr << "Undefined force table for " << name << " contact point" << endl;
}
force_table = el->FindNextElement("table");
}
- sBrakeGroup = el->FindElementValue("brake_group");
-
- if (maxSteerAngle == 360) sSteerType = "CASTERED";
- else if (maxSteerAngle == 0.0) sSteerType = "FIXED";
- else sSteerType = "STEERABLE";
-
Element* element = el->FindElement("location");
if (element) vXYZn = element->FindElementTripletConvertTo("IN");
else {cerr << "No location given for contact " << name << endl; exit(-1);}
element = el->FindElement("orientation");
if (element && (eContactType == ctBOGEY)) {
- vGearOrient = element->FindElementTripletConvertTo("RAD");
-
- double cp,sp,cr,sr,cy,sy;
+ FGQuaternion quatFromEuler(element->FindElementTripletConvertTo("RAD"));
- cp=cos(vGearOrient(ePitch)); sp=sin(vGearOrient(ePitch));
- cr=cos(vGearOrient(eRoll)); sr=sin(vGearOrient(eRoll));
- cy=cos(vGearOrient(eYaw)); sy=sin(vGearOrient(eYaw));
-
- mTGear(1,1) = cp*cy;
- mTGear(2,1) = cp*sy;
- mTGear(3,1) = -sp;
-
- mTGear(1,2) = sr*sp*cy - cr*sy;
- mTGear(2,2) = sr*sp*sy + cr*cy;
- mTGear(3,2) = sr*cp;
-
- mTGear(1,3) = cr*sp*cy + sr*sy;
- mTGear(2,3) = cr*sp*sy - sr*cy;
- mTGear(3,3) = cr*cp;
+ mTGear = quatFromEuler.GetT();
}
else {
mTGear(1,1) = 1.;
mTGear(3,3) = 1.;
}
+ string sBrakeGroup = el->FindElementValue("brake_group");
+
if (sBrakeGroup == "LEFT" ) eBrakeGrp = bgLeft;
else if (sBrakeGroup == "RIGHT" ) eBrakeGrp = bgRight;
else if (sBrakeGroup == "CENTER") eBrakeGrp = bgCenter;
- else if (sBrakeGroup == "NOSE" ) eBrakeGrp = bgNose;
- else if (sBrakeGroup == "TAIL" ) eBrakeGrp = bgTail;
+ else if (sBrakeGroup == "NOSE" ) eBrakeGrp = bgCenter; // Nose brake is not supported by FGFCS
+ else if (sBrakeGroup == "TAIL" ) eBrakeGrp = bgCenter; // Tail brake is not supported by FGFCS
else if (sBrakeGroup == "NONE" ) eBrakeGrp = bgNone;
- else if (sBrakeGroup.empty() ) {eBrakeGrp = bgNone;
- sBrakeGroup = "NONE (defaulted)";}
+ else if (sBrakeGroup.empty() ) eBrakeGrp = bgNone;
else {
cerr << "Improper braking group specification in config file: "
<< sBrakeGroup << " is undefined." << endl;
}
- if (sSteerType == "STEERABLE") eSteerType = stSteer;
- else if (sSteerType == "FIXED" ) eSteerType = stFixed;
- else if (sSteerType == "CASTERED" ) {eSteerType = stCaster; Castered = true;}
- else if (sSteerType.empty() ) {eSteerType = stFixed;
- sSteerType = "FIXED (defaulted)";}
- else {
- cerr << "Improper steering type specification in config file: "
- << sSteerType << " is undefined." << endl;
- }
-
- GearUp = false;
- GearDown = true;
GearPos = 1.0;
useFCSGearPos = false;
- Servicable = true;
// Add some AI here to determine if gear is located properly according to its
// brake group type ??
compressLength = 0.0;
compressSpeed = 0.0;
- brakePct = 0.0;
maxCompLen = 0.0;
WheelSlip = 0.0;
- TirePressureNorm = 1.0;
// Set Pacejka terms
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGColumnVector3& FGLGear::GetBodyForces(void)
+const FGColumnVector3& FGLGear::GetBodyForces(void)
{
+ double gearPos = 1.0;
double t = fdmex->GetSimTime();
vFn.InitMatrix();
- if (isRetractable) ComputeRetractionState();
+ if (isRetractable) gearPos = GetGearUnitPos();
- if (GearDown) {
- FGColumnVector3 terrainVel, dummy;
-
- vLocalGear = in.Tb2l * in.vWhlBodyVec[GearNumber]; // Get local frame wheel location
+ if (gearPos > 0.99) { // Gear DOWN
+ FGColumnVector3 normal, terrainVel, dummy;
+ FGLocation gearLoc, contact;
+ FGColumnVector3 vWhlBodyVec = Ts2b * (vXYZn - in.vXYZcg);
+ vLocalGear = in.Tb2l * vWhlBodyVec; // Get local frame wheel location
gearLoc = in.Location.LocalToLocation(vLocalGear);
+
// Compute the height of the theoretical location of the wheel (if strut is
// not compressed) with respect to the ground level
- double height = fdmex->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, terrainVel, dummy);
- vGroundNormal = in.Tec2b * normal;
+ double height = gearLoc.GetContactPoint(t, contact, normal, terrainVel, dummy);
- // The height returned above is the AGL and is expressed in the Z direction
- // of the ECEF coordinate frame. We now need to transform this height in
- // actual compression of the strut (BOGEY) of in the normal direction to the
- // ground (STRUCTURE)
- double normalZ = (in.Tec2l*normal)(eZ);
- double LGearProj = -(mTGear.Transposed() * vGroundNormal)(eZ);
-
- switch (eContactType) {
- case ctBOGEY:
- compressLength = LGearProj > 0.0 ? height * normalZ / LGearProj : 0.0;
- break;
- case ctSTRUCTURE:
- compressLength = height * normalZ / DotProduct(normal, normal);
- break;
- }
-
- if (compressLength > 0.00) {
+ if (height < 0.0) {
WOW = true;
+ vGroundNormal = in.Tec2b * normal;
+
+ // The height returned by GetGroundCallback() is the AGL and is expressed
+ // in the Z direction of the local coordinate frame. We now need to transform
+ // this height in actual compression of the strut (BOGEY) or in the normal
+ // direction to the ground (STRUCTURE)
+ double normalZ = (in.Tec2l*normal)(eZ);
+ double LGearProj = -(mTGear.Transposed() * vGroundNormal)(eZ);
+ FGColumnVector3 vWhlDisplVec;
// The following equations use the vector to the tire contact patch
// including the strut compression.
- FGColumnVector3 vWhlDisplVec;
-
switch(eContactType) {
case ctBOGEY:
+ compressLength = LGearProj > 0.0 ? height * normalZ / LGearProj : 0.0;
vWhlDisplVec = mTGear * FGColumnVector3(0., 0., -compressLength);
break;
case ctSTRUCTURE:
+ compressLength = height * normalZ / DotProduct(normal, normal);
vWhlDisplVec = compressLength * vGroundNormal;
break;
}
- FGColumnVector3 vWhlContactVec = in.vWhlBodyVec[GearNumber] + vWhlDisplVec;
+ FGColumnVector3 vWhlContactVec = vWhlBodyVec + vWhlDisplVec;
vActingXYZn = vXYZn + Tb2s * vWhlDisplVec;
FGColumnVector3 vBodyWhlVel = in.PQR * vWhlContactVec;
vBodyWhlVel += in.UVW - in.Tec2b * terrainVel;
InitializeReporting();
ComputeSteeringAngle();
- ComputeGroundCoordSys();
+ ComputeGroundFrame();
- vLocalWhlVel = Transform().Transposed() * vBodyWhlVel;
+ vGroundWhlVel = mT.Transposed() * vBodyWhlVel;
if (fdmex->GetTrimStatus())
- compressSpeed = 0.0; // Steady state is sought during trimming
+ compressSpeed = 0.0; // Steady state is sought during trimming
else {
- compressSpeed = -vLocalWhlVel(eX);
- if (eContactType == ctBOGEY)
- compressSpeed /= LGearProj;
+ compressSpeed = -vGroundWhlVel(eZ);
+ if (eContactType == ctBOGEY)
+ compressSpeed /= LGearProj;
}
ComputeVerticalStrutForce();
WheelSlip = 0.0;
StrutForce = 0.0;
+ LMultiplier[ftRoll].value = 0.0;
+ LMultiplier[ftSide].value = 0.0;
+ LMultiplier[ftDynamic].value = 0.0;
+
// Let wheel spin down slowly
vWhlVelVec(eX) -= 13.0 * in.TotalDeltaT;
if (vWhlVelVec(eX) < 0.0) vWhlVelVec(eX) = 0.0;
// Return to neutral position between 1.0 and 0.8 gear pos.
- SteerAngle *= max(GetGearUnitPos()-0.8, 0.0)/0.2;
+ SteerAngle *= max(gearPos-0.8, 0.0)/0.2;
ResetReporting();
}
}
+ else if (gearPos < 0.01) { // Gear UP
+ WOW = false;
+ vWhlVelVec.InitMatrix();
+ }
if (!fdmex->GetTrimStatus()) {
ReportTakeoffOrLanding();
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Build a local "ground" coordinate system defined by
-// eX : normal to the ground
-// eY : projection of the rolling direction on the ground
-// eZ : projection of the sliping direction on the ground
+// eX : projection of the rolling direction on the ground
+// eY : projection of the sliping direction on the ground
+// eZ : normal to the ground
-void FGLGear::ComputeGroundCoordSys(void)
+void FGLGear::ComputeGroundFrame(void)
{
- // Euler angles are built up to create a local frame to describe the forces
- // applied to the gear by the ground. Here pitch, yaw and roll do not have
- // any physical meaning. It is just a convenient notation.
- // First, "pitch" and "yaw" are determined in order to align eX with the
- // ground normal.
- if (vGroundNormal(eZ) < -1.0)
- vOrient(ePitch) = 0.5*M_PI;
- else if (1.0 < vGroundNormal(eZ))
- vOrient(ePitch) = -0.5*M_PI;
- else
- vOrient(ePitch) = asin(-vGroundNormal(eZ));
-
- if (fabs(vOrient(ePitch)) == 0.5*M_PI)
- vOrient(eYaw) = 0.;
- else
- vOrient(eYaw) = atan2(vGroundNormal(eY), vGroundNormal(eX));
-
- vOrient(eRoll) = 0.;
- UpdateCustomTransformMatrix();
-
- if (eContactType == ctBOGEY) {
- // In the case of a bogey, the third angle "roll" is used to align the axis eY and eZ
- // to the rolling and sliping direction respectively.
- FGColumnVector3 updatedRollingAxis = Transform().Transposed() * mTGear
- * FGColumnVector3(-sin(SteerAngle), cos(SteerAngle), 0.);
-
- vOrient(eRoll) = atan2(updatedRollingAxis(eY), -updatedRollingAxis(eZ));
- UpdateCustomTransformMatrix();
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGLGear::ComputeRetractionState(void)
-{
- double gearPos = GetGearUnitPos();
- if (gearPos < 0.01) {
- GearUp = true;
- WOW = false;
- GearDown = false;
- vWhlVelVec.InitMatrix();
- } else if (gearPos > 0.99) {
- GearDown = true;
- GearUp = false;
- } else {
- GearUp = false;
- GearDown = false;
- }
+ FGColumnVector3 roll = mTGear * FGColumnVector3(cos(SteerAngle), sin(SteerAngle), 0.);
+ FGColumnVector3 side = vGroundNormal * roll;
+
+ roll -= DotProduct(roll, vGroundNormal) * vGroundNormal;
+ roll.Normalize();
+ side.Normalize();
+
+ mT(eX,eX) = roll(eX);
+ mT(eY,eX) = roll(eY);
+ mT(eZ,eX) = roll(eZ);
+ mT(eX,eY) = side(eX);
+ mT(eY,eY) = side(eY);
+ mT(eZ,eY) = side(eZ);
+ mT(eX,eZ) = vGroundNormal(eX);
+ mT(eY,eZ) = vGroundNormal(eY);
+ mT(eZ,eZ) = vGroundNormal(eZ);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::ComputeSlipAngle(void)
{
// Check that the speed is non-null otherwise use the current angle
- if (vLocalWhlVel.Magnitude(eY,eZ) > 1E-3)
- WheelSlip = -atan2(vLocalWhlVel(eZ), fabs(vLocalWhlVel(eY)))*radtodeg;
+ if (vGroundWhlVel.Magnitude(eX,eY) > 1E-3)
+ WheelSlip = -atan2(vGroundWhlVel(eY), fabs(vGroundWhlVel(eX)))*radtodeg;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::ComputeBrakeForceCoefficient(void)
{
- switch (eBrakeGrp) {
- case bgLeft:
- BrakeFCoeff = ( rollingFCoeff * (1.0 - in.BrakePos[bgLeft]) +
- staticFCoeff * in.BrakePos[bgLeft] );
- break;
- case bgRight:
- BrakeFCoeff = ( rollingFCoeff * (1.0 - in.BrakePos[bgRight]) +
- staticFCoeff * in.BrakePos[bgRight] );
- break;
- case bgCenter:
- BrakeFCoeff = ( rollingFCoeff * (1.0 - in.BrakePos[bgCenter]) +
- staticFCoeff * in.BrakePos[bgCenter] );
- break;
- case bgNose:
- BrakeFCoeff = ( rollingFCoeff * (1.0 - in.BrakePos[bgCenter]) +
- staticFCoeff * in.BrakePos[bgCenter] );
- break;
- case bgTail:
- BrakeFCoeff = ( rollingFCoeff * (1.0 - in.BrakePos[bgCenter]) +
- staticFCoeff * in.BrakePos[bgCenter] );
- break;
- case bgNone:
- BrakeFCoeff = rollingFCoeff;
- break;
- default:
- cerr << "Improper brake group membership detected for this gear." << endl;
- break;
- }
+ BrakeFCoeff = rollingFCoeff;
+
+ if (eBrakeGrp != bgNone)
+ BrakeFCoeff += in.BrakePos[eBrakeGrp] * (staticFCoeff - rollingFCoeff);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if (compressSpeed >= 0.0) {
- if (eDampType == dtLinear) dampForce = -compressSpeed * bDamp;
- else dampForce = -compressSpeed * compressSpeed * bDamp;
+ if (eDampType == dtLinear)
+ dampForce = -compressSpeed * bDamp;
+ else
+ dampForce = -compressSpeed * compressSpeed * bDamp;
} else {
switch (eContactType) {
case ctBOGEY:
// Project back the strut force in the local coordinate frame of the ground
- vFn(eX) = StrutForce / (mTGear.Transposed()*vGroundNormal)(eZ);
+ vFn(eZ) = StrutForce / (mTGear.Transposed()*vGroundNormal)(eZ);
break;
case ctSTRUCTURE:
- vFn(eX) = -StrutForce;
+ vFn(eZ) = -StrutForce;
break;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-double FGLGear::GetGearUnitPos(void)
+double FGLGear::GetGearUnitPos(void) const
{
// hack to provide backward compatibility to gear/gear-pos-norm property
if( useFCSGearPos || in.FCSGearPos != 1.0 ) {
// When the point of contact is moving, dynamic friction is used
// This type of friction is limited to ctSTRUCTURE elements because their
// friction coefficient is the same in every directions
- if ((eContactType == ctSTRUCTURE) && (vLocalWhlVel.Magnitude(eY,eZ) > 1E-3)) {
- FGColumnVector3 velocityDirection = vLocalWhlVel;
+ if ((eContactType == ctSTRUCTURE) && (vGroundWhlVel.Magnitude(eX,eY) > 1E-3)) {
+
+ FGColumnVector3 velocityDirection = vGroundWhlVel;
StaticFriction = false;
- velocityDirection(eX) = 0.;
+ velocityDirection(eZ) = 0.;
velocityDirection.Normalize();
- LMultiplier[ftDynamic].ForceJacobian = Transform()*velocityDirection;
+ LMultiplier[ftDynamic].ForceJacobian = mT * velocityDirection;
LMultiplier[ftDynamic].MomentJacobian = vWhlContactVec * LMultiplier[ftDynamic].ForceJacobian;
LMultiplier[ftDynamic].Max = 0.;
- LMultiplier[ftDynamic].Min = -fabs(dynamicFCoeff * vFn(eX));
+ LMultiplier[ftDynamic].Min = -fabs(dynamicFCoeff * vFn(eZ));
// The Lagrange multiplier value obtained from the previous iteration is kept
// This is supposed to accelerate the convergence of the projected Gauss-Seidel
// This cannot be handled properly by the so-called "dynamic friction".
StaticFriction = true;
- LMultiplier[ftRoll].ForceJacobian = Transform()*FGColumnVector3(0.,1.,0.);
- LMultiplier[ftSide].ForceJacobian = Transform()*FGColumnVector3(0.,0.,1.);
+ LMultiplier[ftRoll].ForceJacobian = mT * FGColumnVector3(1.,0.,0.);
+ LMultiplier[ftSide].ForceJacobian = mT * FGColumnVector3(0.,1.,0.);
LMultiplier[ftRoll].MomentJacobian = vWhlContactVec * LMultiplier[ftRoll].ForceJacobian;
LMultiplier[ftSide].MomentJacobian = vWhlContactVec * LMultiplier[ftSide].ForceJacobian;
switch(eContactType) {
case ctBOGEY:
- LMultiplier[ftRoll].Max = fabs(BrakeFCoeff * vFn(eX));
- LMultiplier[ftSide].Max = fabs(FCoeff * vFn(eX));
+ LMultiplier[ftRoll].Max = fabs(BrakeFCoeff * vFn(eZ));
+ LMultiplier[ftSide].Max = fabs(FCoeff * vFn(eZ));
break;
case ctSTRUCTURE:
- LMultiplier[ftRoll].Max = fabs(staticFCoeff * vFn(eX));
- LMultiplier[ftSide].Max = fabs(staticFCoeff * vFn(eX));
+ LMultiplier[ftRoll].Max = fabs(staticFCoeff * vFn(eZ));
+ LMultiplier[ftSide].Max = LMultiplier[ftRoll].Max;
break;
}
void FGLGear::UpdateForces(void)
{
if (StaticFriction) {
- vFn(eY) = LMultiplier[ftRoll].value;
- vFn(eZ) = LMultiplier[ftSide].value;
+ vFn(eX) = LMultiplier[ftRoll].value;
+ vFn(eY) = LMultiplier[ftSide].value;
+ }
+ else {
+ FGColumnVector3 forceDir = mT.Transposed() * LMultiplier[ftDynamic].ForceJacobian;
+ vFn(eX) = LMultiplier[ftDynamic].value * forceDir(eX);
+ vFn(eY) = LMultiplier[ftDynamic].value * forceDir(eY);
}
- else
- vFn += LMultiplier[ftDynamic].value * (Transform ().Transposed() * LMultiplier[ftDynamic].ForceJacobian);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGLGear::Debug(int from)
{
+ static const char* sSteerType[] = {"STEERABLE", "FIXED", "CASTERED" };
+ static const char* sBrakeGroup[] = {"NONE", "LEFT", "RIGHT", "CENTER", "NOSE", "TAIL"};
+ static const char* sContactType[] = {"BOGEY", "STRUCTURE" };
+
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor - loading and initialization
- cout << " " << sContactType << " " << name << endl;
+ cout << " " << sContactType[eContactType] << " " << name << endl;
cout << " Location: " << vXYZn << endl;
cout << " Spring Constant: " << kSpring << endl;
if (eDampTypeRebound == dtLinear)
cout << " Rebound Damping Constant: " << bDampRebound << " (linear)" << endl;
- else
+ else
cout << " Rebound Damping Constant: " << bDampRebound << " (square law)" << endl;
cout << " Dynamic Friction: " << dynamicFCoeff << endl;
cout << " Static Friction: " << staticFCoeff << endl;
if (eContactType == ctBOGEY) {
cout << " Rolling Friction: " << rollingFCoeff << endl;
- cout << " Steering Type: " << sSteerType << endl;
- cout << " Grouping: " << sBrakeGroup << endl;
+ cout << " Steering Type: " << sSteerType[eSteerType] << endl;
+ cout << " Grouping: " << sBrakeGroup[eBrakeGrp] << endl;
cout << " Max Steer Angle: " << maxSteerAngle << endl;
cout << " Retractable: " << isRetractable << endl;
}
}
} // namespace JSBSim
-