DEFINITIONS
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-#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.21 2010/08/12 04:07:11 jberndt Exp $"
+#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.27 2011/11/09 21:58:26 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONSS
bool Load(Element* el);
bool InitModel(void);
- bool Run(void);
+ /** Runs the Mass Balance model; called by the Executive
+ Can pass in a value indicating if the executive is directing the simulation to Hold.
+ @param Holding if true, the executive has been directed to hold the sim from
+ advancing time. Some models may ignore this flag, such as the Input
+ model, which may need to be active to listen on a socket for the
+ "Resume" command to be given.
+ @return false if no error */
+ bool Run(bool Holding);
double GetMass(void) const {return Mass;}
double GetWeight(void) const {return Weight;}
slugs at the given vector r in the structural frame. The units
should be for the mass in slug and the vector in the structural
frame as usual in inches.
- @param slugs the mass of this single pointmass given in slugs
+ @param mass_sl the mass of this single pointmass given in slugs
@param r the location of this single pointmass in the structural frame
*/
- FGMatrix33 GetPointmassInertia(double slugs, const FGColumnVector3& r) const
+ FGMatrix33 GetPointmassInertia(double mass_sl, const FGColumnVector3& r) const
{
FGColumnVector3 v = StructuralToBody( r );
- FGColumnVector3 sv = slugs*v;
+ FGColumnVector3 sv = mass_sl*v;
double xx = sv(1)*v(1);
double yy = sv(2)*v(2);
double zz = sv(3)*v(3);
*/
FGColumnVector3 StructuralToBody(const FGColumnVector3& r) const;
- inline void SetEmptyWeight(double EW) { EmptyWeight = EW;}
- inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;}
+ void SetEmptyWeight(double EW) { EmptyWeight = EW;}
+ void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;}
void AddPointMass(Element* el);
- double GetTotalPointMassWeight(void);
+ double GetTotalPointMassWeight(void) const;
- FGColumnVector3& GetPointMassMoment(void);
- FGMatrix33& GetJ(void) {return mJ;}
- FGMatrix33& GetJinv(void) {return mJinv;}
- void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;}
+ const FGColumnVector3& GetPointMassMoment(void);
+ const FGMatrix33& GetJ(void) const {return mJ;}
+ const FGMatrix33& GetJinv(void) const {return mJinv;}
+ void SetAircraftBaseInertias(const FGMatrix33& BaseJ) {baseJ = BaseJ;}
void GetMassPropertiesReport(void) const;
+ struct Inputs {
+ double GasMass;
+ double TanksWeight;
+ FGColumnVector3 GasMoment;
+ FGMatrix33 GasInertia;
+ FGColumnVector3 TanksMoment;
+ FGMatrix33 TankInertia;
+ } in;
+
private:
double Weight;
double EmptyWeight;
FGColumnVector3 vbaseXYZcg;
FGColumnVector3 vPMxyz;
FGColumnVector3 PointMassCG;
- FGMatrix33& CalculatePMInertias(void);
+ const FGMatrix33& CalculatePMInertias(void);
/** The PointMass structure encapsulates a point mass object, moments of inertia
double GetPointMassLocation(int axis) const {return Location(axis);}
double GetPointMassWeight(void) const {return Weight;}
esShape GetShapeType(void) {return eShapeType;}
- FGColumnVector3 GetLocation(void) {return Location;}
- FGMatrix33 GetPointMassInertia(void) {return mPMInertia;}
- string GetName(void) {return Name;}
+ const FGColumnVector3& GetLocation(void) {return Location;}
+ const FGMatrix33& GetPointMassInertia(void) {return mPMInertia;}
+ const string& GetName(void) {return Name;}
void SetPointMassLocation(int axis, double value) {Location(axis) = value;}
void SetPointMassWeight(double wt) {Weight = wt;}