%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGModel.h"
-#include "FGState.h"
#include "FGFDMExec.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGModel.cpp,v 1.16 2010/11/18 12:38:06 jberndt Exp $";
static const char *IdHdr = ID_MODEL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGModel::FGModel(FGFDMExec* fdmex)
{
FDMExec = fdmex;
- NextModel = 0L;
-
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Propulsion = 0;
- MassBalance = 0;
- Aerodynamics = 0;
- Inertial = 0;
- GroundReactions = 0;
- ExternalReactions = 0;
- Aircraft = 0;
- Propagate = 0;
- Auxiliary = 0;
//in order for FGModel derived classes to self-bind (that is, call
//their bind function in the constructor, the PropertyManager pointer
FGModel::~FGModel()
{
- for (unsigned int i=0; i<interface_properties.size(); i++) delete interface_properties[i];
- interface_properties.clear();
-
- for (unsigned int i=0; i<PreFunctions.size(); i++) delete PreFunctions[i];
- for (unsigned int i=0; i<PostFunctions.size(); i++) delete PostFunctions[i];
-
if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl;
}
bool FGModel::InitModel(void)
{
- State = FDMExec->GetState();
- Atmosphere = FDMExec->GetAtmosphere();
- FCS = FDMExec->GetFCS();
- Propulsion = FDMExec->GetPropulsion();
- MassBalance = FDMExec->GetMassBalance();
- Aerodynamics = FDMExec->GetAerodynamics();
- Inertial = FDMExec->GetInertial();
- GroundReactions = FDMExec->GetGroundReactions();
- ExternalReactions = FDMExec->GetExternalReactions();
- BuoyantForces = FDMExec->GetBuoyantForces();
- Aircraft = FDMExec->GetAircraft();
- Propagate = FDMExec->GetPropagate();
- Auxiliary = FDMExec->GetAuxiliary();
-
- if (!State ||
- !Atmosphere ||
- !FCS ||
- !Propulsion ||
- !MassBalance ||
- !Aerodynamics ||
- !Inertial ||
- !GroundReactions ||
- !ExternalReactions ||
- !Aircraft ||
- !Propagate ||
- !Auxiliary) return(false);
- else return(true);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGModel::Load(Element* el)
-{
- // Interface properties are all stored in the interface properties array.
- string interface_property_string = "";
-
- Element *property_element = el->FindElement("property");
- if (property_element && debug_lvl > 0) cout << endl << " Declared properties"
- << endl << endl;
- while (property_element) {
- interface_property_string = property_element->GetDataLine();
- if (PropertyManager->HasNode(interface_property_string)) {
- cerr << " Property " << interface_property_string
- << " is already defined." << endl;
- } else {
- double value=0.0;
- if ( ! property_element->GetAttributeValue("value").empty())
- value = property_element->GetAttributeValueAsNumber("value");
- interface_properties.push_back(new double(value));
- PropertyManager->Tie(interface_property_string, interface_properties.back());
- if (debug_lvl > 0)
- cout << " " << interface_property_string << " (initial value: "
- << value << ")" << endl << endl;
- }
- property_element = el->FindNextElement("property");
- }
-
- // End of interface property loading logic
-
- // Load model pre-functions, if any
-
- Element *function = el->FindElement("function");
- while (function) {
- if (function->GetAttributeValue("type") == "pre") {
- PreFunctions.push_back(new FGFunction(PropertyManager, function));
- } else if (function->GetAttributeValue("type").empty()) { // Assume pre-function
- string funcname = function->GetAttributeValue("name");
- PreFunctions.push_back(new FGFunction(PropertyManager, function));
- }
- function = el->FindNextElement("function");
- }
-
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGModel::PostLoad(Element* el)
-{
- // Load model post-functions, if any
-
- Element *function = el->FindElement("function");
- while (function) {
- if (function->GetAttributeValue("type") == "post") {
- PostFunctions.push_back(new FGFunction(PropertyManager, function));
- }
- function = el->FindNextElement("function");
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// Tell the Functions to cache values, so when the function values
-// are being used in the model, the functions do not get
-// calculated each time, but instead use the values that have already
-// been calculated for this frame.
-
-void FGModel::RunPreFunctions(void)
-{
- vector <FGFunction*>::iterator it;
- for (it = PreFunctions.begin(); it != PreFunctions.end(); it++)
- (*it)->GetValue();
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// Tell the Functions to cache values, so when the function values
-// are being used in the model, the functions do not get
-// calculated each time, but instead use the values that have already
-// been calculated for this frame.
-
-void FGModel::RunPostFunctions(void)
-{
- vector <FGFunction*>::iterator it;
- for (it = PostFunctions.begin(); it != PostFunctions.end(); it++)
- (*it)->GetValue();
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
bool FGModel::Run()
{
if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;