INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+#include <iostream>
#include "FGModel.h"
-#include "FGState.h"
#include "FGFDMExec.h"
-#include "FGAtmosphere.h"
-#include "FGFCS.h"
-#include "FGPropulsion.h"
-#include "FGMassBalance.h"
-#include "FGAerodynamics.h"
-#include "FGInertial.h"
-#include "FGGroundReactions.h"
-#include "FGExternalReactions.h"
-#include "FGAircraft.h"
-#include "FGPropagate.h"
-#include "FGAuxiliary.h"
-#include <iostream>
using namespace std;
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGModel.cpp,v 1.19 2011/05/22 12:44:30 jberndt Exp $";
static const char *IdHdr = ID_MODEL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGModel::FGModel(FGFDMExec* fdmex)
{
FDMExec = fdmex;
- NextModel = 0L;
-
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Propulsion = 0;
- MassBalance = 0;
- Aerodynamics = 0;
- Inertial = 0;
- GroundReactions = 0;
- ExternalReactions = 0;
- Aircraft = 0;
- Propagate = 0;
- Auxiliary = 0;
//in order for FGModel derived classes to self-bind (that is, call
//their bind function in the constructor, the PropertyManager pointer
//must be brought up now.
PropertyManager = FDMExec->GetPropertyManager();
- exe_ctr = 1;
+ exe_ctr = 0;
rate = 1;
if (debug_lvl & 2) cout << " FGModel Base Class" << endl;
FGModel::~FGModel()
{
- for (unsigned int i=0; i<interface_properties.size(); i++) delete interface_properties[i];
- interface_properties.clear();
-
if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl;
}
bool FGModel::InitModel(void)
{
- State = FDMExec->GetState();
- Atmosphere = FDMExec->GetAtmosphere();
- FCS = FDMExec->GetFCS();
- Propulsion = FDMExec->GetPropulsion();
- MassBalance = FDMExec->GetMassBalance();
- Aerodynamics = FDMExec->GetAerodynamics();
- Inertial = FDMExec->GetInertial();
- GroundReactions = FDMExec->GetGroundReactions();
- ExternalReactions = FDMExec->GetExternalReactions();
- BuoyantForces = FDMExec->GetBuoyantForces();
- Aircraft = FDMExec->GetAircraft();
- Propagate = FDMExec->GetPropagate();
- Auxiliary = FDMExec->GetAuxiliary();
-
- if (!State ||
- !Atmosphere ||
- !FCS ||
- !Propulsion ||
- !MassBalance ||
- !Aerodynamics ||
- !Inertial ||
- !GroundReactions ||
- !ExternalReactions ||
- !Aircraft ||
- !Propagate ||
- !Auxiliary) return(false);
- else return(true);
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-bool FGModel::Load(Element* el)
-{
- // Interface properties are all stored in the interface properties array.
-
- string interface_property_string = "";
-
- Element *property_element = el->FindElement("property");
- if (property_element && debug_lvl > 0) cout << endl << " Declared properties" << endl << endl;
- while (property_element) {
- interface_property_string = property_element->GetDataLine();
- if (PropertyManager->HasNode(interface_property_string)) {
- cerr << " Property " << interface_property_string << " is already defined." << endl;
- } else {
- double value=0.0;
- if ( ! property_element->GetAttributeValue("value").empty())
- value = property_element->GetAttributeValueAsNumber("value");
- interface_properties.push_back(new double(value));
- PropertyManager->Tie(interface_property_string, interface_properties.back());
- if (debug_lvl > 0)
- cout << " " << interface_property_string << " (initial value: " << value << ")" << endl;
- }
- property_element = el->FindNextElement("property");
- }
-
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGModel::Run()
+bool FGModel::Run(bool Holding)
{
if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
- if (exe_ctr++ >= rate) exe_ctr = 1;
+ if (rate == 1) return false; // Fast exit if nothing to do
+
+ if (exe_ctr >= rate) exe_ctr = 0;
- if (exe_ctr == 1) return false;
+ if (exe_ctr++ == 1) return false;
else return true;
}