Purpose: Base class for all models
Called by: FGSimExec, et. al.
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
+ the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
- You should have received a copy of the GNU General Public License along with
+ You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
- Further information about the GNU General Public License can also be found on
+ Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+#include <iostream>
#include "FGModel.h"
-#include "FGState.h"
#include "FGFDMExec.h"
-#include "FGAtmosphere.h"
-#include "FGFCS.h"
-#include "FGPropulsion.h"
-#include "FGMassBalance.h"
-#include "FGAerodynamics.h"
-#include "FGInertial.h"
-#include "FGGroundReactions.h"
-#include "FGAircraft.h"
-#include "FGPropagate.h"
-#include "FGAuxiliary.h"
+
+using namespace std;
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGModel.cpp,v 1.19 2011/05/22 12:44:30 jberndt Exp $";
static const char *IdHdr = ID_MODEL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGModel::FGModel(FGFDMExec* fdmex)
{
FDMExec = fdmex;
- NextModel = 0L;
-
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Propulsion = 0;
- MassBalance = 0;
- Aerodynamics = 0;
- Inertial = 0;
- GroundReactions = 0;
- Aircraft = 0;
- Propagate = 0;
- Auxiliary = 0;
//in order for FGModel derived classes to self-bind (that is, call
//their bind function in the constructor, the PropertyManager pointer
//must be brought up now.
PropertyManager = FDMExec->GetPropertyManager();
- exe_ctr = 1;
+ exe_ctr = 0;
rate = 1;
if (debug_lvl & 2) cout << " FGModel Base Class" << endl;
bool FGModel::InitModel(void)
{
- State = FDMExec->GetState();
- Atmosphere = FDMExec->GetAtmosphere();
- FCS = FDMExec->GetFCS();
- Propulsion = FDMExec->GetPropulsion();
- MassBalance = FDMExec->GetMassBalance();
- Aerodynamics = FDMExec->GetAerodynamics();
- Inertial = FDMExec->GetInertial();
- GroundReactions = FDMExec->GetGroundReactions();
- Aircraft = FDMExec->GetAircraft();
- Propagate = FDMExec->GetPropagate();
- Auxiliary = FDMExec->GetAuxiliary();
-
- if (!State ||
- !Atmosphere ||
- !FCS ||
- !Propulsion ||
- !MassBalance ||
- !Aerodynamics ||
- !Inertial ||
- !GroundReactions ||
- !Aircraft ||
- !Propagate ||
- !Auxiliary) return(false);
- else return(true);
+ return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGModel::Run()
+bool FGModel::Run(bool Holding)
{
if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
- if (exe_ctr == 1) {
- if (exe_ctr++ >= rate) exe_ctr = 1;
- return false;
- } else {
- if (exe_ctr++ >= rate) exe_ctr = 1;
- return true;
- }
+ if (rate == 1) return false; // Fast exit if nothing to do
+
+ if (exe_ctr >= rate) exe_ctr = 0;
+
+ if (exe_ctr++ == 1) return false;
+ else return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%