namespace JSBSim {
-static const char *IdSrc = "$Id: FGOutput.cpp,v 1.49 2010/10/15 11:30:29 jberndt Exp $";
+static const char *IdSrc = "$Id: FGOutput.cpp,v 1.50 2010/11/18 12:38:06 jberndt Exp $";
static const char *IdHdr = ID_OUTPUT;
// (stolen from FGFS native_fdm.cxx)
void FGOutput::DelimitedOutput(const string& fname)
{
+ const FGAerodynamics* Aerodynamics = FDMExec->GetAerodynamics();
+ const FGAuxiliary* Auxiliary = FDMExec->GetAuxiliary();
+ const FGAircraft* Aircraft = FDMExec->GetAircraft();
+ const FGAtmosphere* Atmosphere = FDMExec->GetAtmosphere();
+ const FGPropulsion* Propulsion = FDMExec->GetPropulsion();
+ const FGMassBalance* MassBalance = FDMExec->GetMassBalance();
+ const FGPropagate* Propagate = FDMExec->GetPropagate();
+ const FGFCS* FCS = FDMExec->GetFCS();
+ const FGInertial* Inertial = FDMExec->GetInertial();
+ const FGGroundReactions* GroundReactions = FDMExec->GetGroundReactions();
+ const FGExternalReactions* ExternalReactions = FDMExec->GetExternalReactions();
+ const FGBuoyantForces* BuoyantForces = FDMExec->GetBuoyantForces();
+
streambuf* buffer;
string scratch = "";
void FGOutput::SocketDataFill(FGNetFDM* net)
{
+ const FGAerodynamics* Aerodynamics = FDMExec->GetAerodynamics();
+ const FGAuxiliary* Auxiliary = FDMExec->GetAuxiliary();
+ const FGPropulsion* Propulsion = FDMExec->GetPropulsion();
+ const FGMassBalance* MassBalance = FDMExec->GetMassBalance();
+ const FGPropagate* Propagate = FDMExec->GetPropagate();
+ const FGFCS* FCS = FDMExec->GetFCS();
+ const FGGroundReactions* GroundReactions = FDMExec->GetGroundReactions();
unsigned int i;
// Version
void FGOutput::SocketOutput(void)
{
+ const FGAerodynamics* Aerodynamics = FDMExec->GetAerodynamics();
+ const FGAuxiliary* Auxiliary = FDMExec->GetAuxiliary();
+ const FGPropulsion* Propulsion = FDMExec->GetPropulsion();
+ const FGMassBalance* MassBalance = FDMExec->GetMassBalance();
+ const FGPropagate* Propagate = FDMExec->GetPropagate();
+ const FGFCS* FCS = FDMExec->GetFCS();
+ const FGAtmosphere* Atmosphere = FDMExec->GetAtmosphere();
+ const FGAircraft* Aircraft = FDMExec->GetAircraft();
+ const FGGroundReactions* GroundReactions = FDMExec->GetGroundReactions();
+
string asciiData, scratch;
if (socket == NULL) return;