INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#ifdef FGFS
-# include <simgear/compiler.h>
-#endif
-
+#include "FGJSBBase.h"
+#include "math/FGPropertyValue.h"
#include <string>
#include <vector>
-#include <FGJSBBase.h>
-#include <input_output/FGPropertyManager.h>
-#include <input_output/FGXMLElement.h>
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_FCSCOMPONENT "$Id$"
+#define ID_FCSCOMPONENT "$Id: FGFCSComponent.h,v 1.20 2011/06/16 03:39:38 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
namespace JSBSim {
class FGFCS;
+class FGPropertyManager;
+class Element;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
- FGSensor
- FGFCSFunction
- FGPID
+ - FGAccelerometer
+ - FGGyro
+ - FGActuator
@author Jon S. Berndt
- @version $Id$
+ @version $Id: FGFCSComponent.h,v 1.20 2011/06/16 03:39:38 jberndt Exp $
@see Documentation for the FGFCS class, and for the configuration file class
*/
virtual bool Run(void);
virtual void SetOutput(void);
- inline double GetOutput (void) const {return Output;}
- inline FGPropertyManager* GetOutputNode(void) { return OutputNode; }
- inline std::string GetName(void) const {return Name;}
- inline std::string GetType(void) const { return Type; }
+ double GetOutput (void) const {return Output;}
+ std::string GetName(void) const {return Name;}
+ std::string GetType(void) const { return Type; }
virtual double GetOutputPct(void) const { return 0; }
protected:
FGFCS* fcs;
FGPropertyManager* PropertyManager;
FGPropertyManager* treenode;
- FGPropertyManager* OutputNode;
+ std::vector <FGPropertyManager*> OutputNodes;
FGPropertyManager* ClipMinPropertyNode;
FGPropertyManager* ClipMaxPropertyNode;
- std::vector <FGPropertyManager*> InputNodes;
+ std::vector <FGPropertyValue*> InputNodes;
+ std::vector <std::string> InputNames;
std::vector <float> InputSigns;
+ std::vector <double> output_array;
std::string Type;
std::string Name;
double Input;
double Output;
double clipmax, clipmin;
+ double delay_time;
+ unsigned int delay;
+ int index;
float clipMinSign, clipMaxSign;
+ double dt;
bool IsOutput;
bool clip;
+ void Delay(void);
void Clip(void);
virtual void bind();
virtual void Debug(int from);