if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
- cout << " INPUT: " << InputNodes[0]->getName() << endl;
+ cout << " INPUT: " << InputNodes[0]->GetName() << endl;
switch (FilterType) {
case eLag:
if (PropertySign[1] < 0.0) sgn="-";