#include "FGSensor.h"
#include "input_output/FGXMLElement.h"
-#include "models/FGPropagate.h"
-#include "models/FGMassBalance.h"
-#include "models/FGInertial.h"
#include "math/FGColumnVector3.h"
#include "math/FGMatrix33.h"
#include "FGSensorOrientation.h"
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_GYRO "$Id$"
+#define ID_GYRO "$Id: FGGyro.h,v 1.6 2011/07/17 13:51:23 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
namespace JSBSim {
class FGFCS;
+class FGAccelerations;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
@code
<gyro name="name">
- <input> property </input>
<lag> number </lag>
<noise variation="PERCENT|ABSOLUTE"> number </noise>
<quantization name="name">
Example:
@code
-<gyro name="aero/gyro/qbar">
- <input> aero/qbar </input>
+<gyro name="aero/gyro/roll">
+ <axis> X </axis>
<lag> 0.5 </lag>
<noise variation="PERCENT"> 2 </noise>
<quantization name="aero/gyro/quantized/qbar">
</gyro>
@endcode
-The only required element in the gyro definition is the input element. In that
-case, no degradation would be modeled, and the output would simply be the input.
-
For noise, if the type is PERCENT, then the value supplied is understood to be a
percentage variance. That is, if the number given is 0.05, the the variance is
understood to be +/-0.05 percent maximum variance. So, the actual value for the gyro
time.
@author Jon S. Berndt
-@version $Revision$
+@version $Revision: 1.6 $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool Run (void);
private:
- FGPropagate* Propagate;
+ FGAccelerations* Accelerations;
FGColumnVector3 vAccel;
void CalculateTransformMatrix(void);