bits = quantized = divisions = index = delay = 0;
PreviousInput = PreviousOutput = 0.0;
- min = max = bias = noise_variance = lag = drift_rate = drift = span = 0.0;
+ min = max = bias = gain = noise_variance = lag = drift_rate = drift = span = 0.0;
granularity = 0.0;
noise_type = 0;
fail_low = fail_high = fail_stuck = false;
if ( element->FindElement("bias") ) {
bias = element->FindElementValueAsNumber("bias");
}
+ if ( element->FindElement("gain") ) {
+ gain = element->FindElementValueAsNumber("gain");
+ }
if ( element->FindElement("drift_rate") ) {
drift_rate = element->FindElementValueAsNumber("drift_rate");
}
if (noise_variance != 0.0) Noise(); // models noise
if (drift_rate != 0.0) Drift(); // models drift over time
if (bias != 0.0) Bias(); // models a finite bias
+ if (gain != 0.0) Gain(); // models a finite gain
if (delay != 0.0) Delay(); // models system signal transport latencies
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+void FGSensor::Gain(void)
+{
+ Output *= gain;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGSensor::Drift(void)
{
drift += drift_rate*dt;
cout << " (span: " << span << ", granularity: " << granularity << ")" << endl;
}
if (bias != 0.0) cout << " Bias: " << bias << endl;
+ if (gain != 0.0) cout << " Gain: " << gain << endl;
if (drift_rate != 0) cout << " Sensor drift rate: " << drift_rate << endl;
if (lag != 0) cout << " Sensor lag: " << lag << endl;
if (noise_variance != 0) {