INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#include "FGElectric.h"
-#include "models/FGPropulsion.h"
-#include "models/propulsion/FGThruster.h"
-
#include <iostream>
#include <sstream>
+#include "FGElectric.h"
+#include "FGPropeller.h"
+
using namespace std;
namespace JSBSim {
-static const char *IdSrc = "$Id: FGElectric.cpp,v 1.10 2011/03/10 01:35:25 dpculp Exp $";
+static const char *IdSrc = "$Id: FGElectric.cpp,v 1.13 2011/08/03 03:21:06 jberndt Exp $";
static const char *IdHdr = ID_ELECTRIC;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGElectric::FGElectric(FGFDMExec* exec, Element *el, int engine_number)
- : FGEngine(exec, el, engine_number)
+FGElectric::FGElectric(FGFDMExec* exec, Element *el, int engine_number, struct FGEngine::Inputs& input)
+ : FGEngine(exec, el, engine_number, input)
{
string token;
PowerWatts = 745.7;
hptowatts = 745.7;
- dt = FDMExec->GetDeltaT();
-
if (el->FindElement("power"))
PowerWatts = el->FindElementValueAsNumberConvertTo("power","WATTS");
+ string property_name, base_property_name;
+ base_property_name = CreateIndexedPropertyName("propulsion/engine", EngineNumber);
+ property_name = base_property_name + "/power-hp";
+ PropertyManager->Tie(property_name, &HP);
+
Debug(0); // Call Debug() routine from constructor if needed
}
{
RunPreFunctions();
- Throttle = FCS->GetThrottlePos(EngineNumber);
+ if (Thruster->GetType() == FGThruster::ttPropeller) {
+ ((FGPropeller*)Thruster)->SetAdvance(in.PropAdvance[EngineNumber]);
+ ((FGPropeller*)Thruster)->SetFeather(in.PropFeather[EngineNumber]);
+ }
RPM = Thruster->GetRPM() * Thruster->GetGearRatio();
- HP = PowerWatts * Throttle / hptowatts;
+ HP = PowerWatts * in.ThrottlePos[EngineNumber] / hptowatts;
+ LoadThrusterInputs();
Thruster->Calculate(HP * hptoftlbssec);
RunPostFunctions();