]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/models/propulsion/FGEngine.cpp
Merge branch 'next' of gitorious.org:fg/flightgear into next
[flightgear.git] / src / FDM / JSBSim / models / propulsion / FGEngine.cpp
index ae447b05a0c8f48374e8b2f6da5b06a790596eb5..6ef7e2319385206b2da711d4b183856984be7602 100644 (file)
@@ -37,25 +37,31 @@ HISTORY
 INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
+#include <iostream>
+#include <fstream>
+#include <cstdlib>
+
 #include "FGEngine.h"
 #include "FGTank.h"
 #include "FGPropeller.h"
 #include "FGNozzle.h"
+#include "FGRotor.h"
 #include "input_output/FGXMLParse.h"
 #include "math/FGColumnVector3.h"
-#include <fstream>
+
+using namespace std;
 
 namespace JSBSim {
 
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGEngine.cpp,v 1.50 2012/03/17 20:46:29 jentron Exp $";
 static const char *IdHdr = ID_ENGINE;
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
-FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)
-                      : EngineNumber(engine_number)
+FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number, struct Inputs& input)
+                      : in(input), EngineNumber(engine_number)
 {
   Element* local_element;
   FGColumnVector3 location, orientation;
@@ -65,25 +71,20 @@ FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)
   X = Y = Z = 0.0;
   EnginePitch = EngineYaw = 0.0;
   SLFuelFlowMax = 0.0;
+  FuelExpended = 0.0;
   MaxThrottle = 1.0;
   MinThrottle = 0.0;
-  unsigned int i;
 
   ResetToIC(); // initialize dynamic terms
 
   FDMExec = exec;
-  State = FDMExec->GetState();
-  Atmosphere = FDMExec->GetAtmosphere();
-  FCS = FDMExec->GetFCS();
-  Propulsion = FDMExec->GetPropulsion();
-  Aircraft = FDMExec->GetAircraft();
-  Propagate = FDMExec->GetPropagate();
-  Auxiliary = FDMExec->GetAuxiliary();
 
   PropertyManager = FDMExec->GetPropertyManager();
 
   Name = engine_element->GetAttributeValue("name");
 
+  Load(engine_element, PropertyManager, to_string(EngineNumber)); // Call ModelFunctions loader
+
 // Find and set engine location
 
   local_element = engine_element->GetParent()->FindElement("location");
@@ -100,26 +101,21 @@ FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)
   // Load thruster
   local_element = engine_element->GetParent()->FindElement("thruster");
   if (local_element) {
-    if (!LoadThruster(local_element)) exit(-1);
+    try {
+      if (!LoadThruster(local_element)) exit(-1);
+    } catch (std::string str) {
+      throw("Error loading engine " + Name + ". " + str);
+    }
   } else {
     cerr << "No thruster definition supplied with engine definition." << endl;
   }
 
-  // Build and initialize the feed tank vector.
-  for (i=0; i<(Propulsion->GetNumTanks()); i++) {
-    SourceTanks.push_back(0);
-  }
-
   // Load feed tank[s] references
   local_element = engine_element->GetParent()->FindElement("feed");
-  if (local_element) {
-    while (local_element) {
-      int tankID = (int)local_element->GetDataAsNumber();
-      AddFeedTank( tankID , Propulsion->GetTank(tankID)->GetPriority());
-      local_element = engine_element->GetParent()->FindNextElement("feed");
-    }
-  } else {
-    cerr << "No feed tank specified in engine definition." << endl;
+  while (local_element) {
+    int tankID = (int)local_element->GetDataAsNumber();
+    SourceTanks.push_back(tankID);
+    local_element = engine_element->GetParent()->FindNextElement("feed");
   }
 
   string property_name, base_property_name;
@@ -131,6 +127,12 @@ FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)
   PropertyManager->Tie( property_name.c_str(), Thruster, &FGThruster::GetThrust);
   property_name = base_property_name + "/fuel-flow-rate-pps";
   PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelFlowRate);
+  property_name = base_property_name + "/fuel-flow-rate-gph";
+  PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelFlowRateGPH);
+  property_name = base_property_name + "/fuel-used-lbs";
+  PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelUsedLbs);
+
+  PostLoad(engine_element, PropertyManager, to_string(EngineNumber));
 
   Debug(0);
 }
@@ -147,90 +149,42 @@ FGEngine::~FGEngine()
 
 void FGEngine::ResetToIC(void)
 {
-  Throttle = 0.0;
-  Mixture = 1.0;
   Starter = false;
   FuelExpended = 0.0;
   Starved = Running = Cranking = false;
   PctPower = 0.0;
-  TrimMode = false;
   FuelFlow_gph = 0.0;
   FuelFlow_pph = 0.0;
+  FuelFlowRate = 0.0;
   FuelFreeze = false;
+  FuelUsedLbs = 0.0;
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// This base class function should be called from within the
-// derived class' Calculate() function before any other calculations are done.
-// This base class method removes fuel from the fuel tanks as appropriate,
-// and sets the starved flag if necessary.
-// This version of the fuel consumption code should never see an oxidizer tank.
 
-void FGEngine::ConsumeFuel(void)
+double FGEngine::CalcFuelNeed(void)
 {
-  if (FuelFreeze) return;
-  if (TrimMode) return;
-
-  unsigned int i;
-  double Fshortage, FuelNeeded;
-  FGTank* Tank;
-  unsigned int TanksWithFuel = 0;
-  Fshortage = FuelNeeded = 0.0;
-  double FuelToBurn;
-  unsigned int CurrentPriority = 1;
-  vector <int> FeedList;
-  Starved = false;
-
-  FuelToBurn = CalcFuelNeed();
-  if (FuelToBurn == 0.0) return;
-
-  // Count how many fuel tanks with the current priority level have fuel.
-  // If none, then try next lower priority.  Build the feed list.
-  while ((TanksWithFuel == 0) && (CurrentPriority <= Propulsion->GetNumTanks())) {
-    for (i=0; i<Propulsion->GetNumTanks(); i++) {
-      if (SourceTanks[i] != 0) {
-        Tank = Propulsion->GetTank(i);
-        if (Tank->GetType() == FGTank::ttFUEL) {
-          if ((Tank->GetContents() > 0.0) && ((unsigned int)Tank->GetPriority() == CurrentPriority)) {
-             ++TanksWithFuel;
-             FeedList.push_back(i);
-           } 
-        } else {
-           cerr << "No oxidizer tanks should be used for this engine type." << endl;
-        }
-      }
-    }
-    if (TanksWithFuel == 0) CurrentPriority++;
-  }
-
-  // No fuel found at any priority!
-  if (TanksWithFuel == 0) {
-    Starved = true;
-    return;
-  }
-
-  // Remove equal amount of fuel from each feed tank.  
-  FuelNeeded = FuelToBurn/TanksWithFuel;
-  for (i=0; i<FeedList.size(); i++) {
-    Tank = Propulsion->GetTank(FeedList[i]);
-    Tank->Drain(FuelNeeded); 
-  }
-
+  FuelFlowRate = SLFuelFlowMax*PctPower;
+  FuelExpended = FuelFlowRate*in.TotalDeltaT;
+  if (!Starved) FuelUsedLbs += FuelExpended;
+  return FuelExpended;
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-double FGEngine::CalcFuelNeed(void)
+unsigned int FGEngine::GetSourceTank(unsigned int i) const
 {
-  double dT = State->Getdt()*Propulsion->GetRate();
-  FuelFlowRate = SLFuelFlowMax*PctPower;
-  FuelExpended = FuelFlowRate*dT;
-  return FuelExpended;
+  if (i >= 0 && i < SourceTanks.size()) {
+    return SourceTanks[i];
+  } else {
+    throw("No such source tank is available for this engine");
+  }
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation)
+void FGEngine::SetPlacement(const FGColumnVector3& location,
+                            const FGColumnVector3& orientation)
 {
   X = location(eX);
   Y = location(eY);
@@ -241,27 +195,44 @@ void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientat
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGEngine::AddFeedTank(int tkID, int priority)
+double FGEngine::GetThrust(void) const 
 {
-  SourceTanks[tkID] = priority;
+  return Thruster->GetThrust();
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGColumnVector3& FGEngine::GetBodyForces(void)
+const FGColumnVector3& FGEngine::GetBodyForces(void)
 {
   return Thruster->GetBodyForces();
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGColumnVector3& FGEngine::GetMoments(void)
+const FGColumnVector3& FGEngine::GetMoments(void)
 {
   return Thruster->GetMoments();
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
+void FGEngine::LoadThrusterInputs()
+{
+  Thruster->in.TotalDeltaT     = in.TotalDeltaT;
+  Thruster->in.H_agl           = in.H_agl;
+  Thruster->in.PQR             = in.PQR;
+  Thruster->in.AeroPQR         = in.AeroPQR;
+  Thruster->in.AeroUVW         = in.AeroUVW;
+  Thruster->in.Density         = in.Density;
+  Thruster->in.Pressure        = in.Pressure;
+  Thruster->in.Soundspeed      = in.Soundspeed;
+  Thruster->in.Alpha           = in.alpha;
+  Thruster->in.Beta            = in.beta;
+  Thruster->in.Vt              = in.Vt;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
 bool FGEngine::LoadThruster(Element *thruster_element)
 {
   string token, fullpath, localpath;
@@ -277,10 +248,10 @@ bool FGEngine::LoadThruster(Element *thruster_element)
 
   thruster_filename = thruster_element->GetAttributeValue("file");
   if ( !thruster_filename.empty()) {
-    thruster_fullpathname = fullpath + thruster_filename + ".xml";
+    thruster_fullpathname = localpath + thruster_filename + ".xml";
     thruster_file.open(thruster_fullpathname.c_str());
     if ( !thruster_file.is_open()) {
-      thruster_fullpathname = localpath + thruster_filename + ".xml";
+      thruster_fullpathname = fullpath + thruster_filename + ".xml";
       thruster_file.open(thruster_fullpathname.c_str());
       if ( !thruster_file.is_open()) {
         cerr << "Could not open thruster file: " << thruster_filename << ".xml" << endl;
@@ -305,11 +276,13 @@ bool FGEngine::LoadThruster(Element *thruster_element)
     Thruster = new FGPropeller(FDMExec, document, EngineNumber);
   } else if (thrType == "nozzle") {
     Thruster = new FGNozzle(FDMExec, document, EngineNumber);
+  } else if (thrType == "rotor") {
+    Thruster = new FGRotor(FDMExec, document, EngineNumber);
   } else if (thrType == "direct") {
     Thruster = new FGThruster( FDMExec, document, EngineNumber);
   }
 
-  Thruster->SetdeltaT(State->Getdt() * Propulsion->GetRate());
+  Thruster->SetdeltaT(in.TotalDeltaT);
 
   Debug(2);
   return true;