#include "FGTank.h"
#include "FGPropeller.h"
#include "FGNozzle.h"
-#include "FGState.h"
+#include "FGRotor.h"
#include "models/FGPropulsion.h"
#include "input_output/FGXMLParse.h"
#include "math/FGColumnVector3.h"
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGEngine.cpp,v 1.42 2011/03/03 12:16:26 jberndt Exp $";
static const char *IdHdr = ID_ENGINE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SLFuelFlowMax = 0.0;
MaxThrottle = 1.0;
MinThrottle = 0.0;
+ FuelDensity = 6.0;
unsigned int i;
ResetToIC(); // initialize dynamic terms
FDMExec = exec;
- State = FDMExec->GetState();
Atmosphere = FDMExec->GetAtmosphere();
FCS = FDMExec->GetFCS();
Propulsion = FDMExec->GetPropulsion();
Name = engine_element->GetAttributeValue("name");
+ Load(engine_element, PropertyManager, to_string(EngineNumber)); // Call ModelFunctions loader
+
// Find and set engine location
local_element = engine_element->GetParent()->FindElement("location");
// Load thruster
local_element = engine_element->GetParent()->FindElement("thruster");
if (local_element) {
- if (!LoadThruster(local_element)) exit(-1);
+ try {
+ if (!LoadThruster(local_element)) exit(-1);
+ } catch (std::string str) {
+ throw("Error loading engine " + Name + ". " + str);
+ }
} else {
cerr << "No thruster definition supplied with engine definition." << endl;
}
if (local_element) {
while (local_element) {
int tankID = (int)local_element->GetDataAsNumber();
- AddFeedTank( tankID , Propulsion->GetTank(tankID)->GetPriority());
+ FGTank* tank = Propulsion->GetTank(tankID);
+ if (tank) {
+ AddFeedTank(tankID, tank->GetPriority());
+ FuelDensity = tank->GetDensity();
+ } else {
+ cerr << "Feed tank " << tankID <<
+ " specified in engine definition does not exist." << endl;
+ }
local_element = engine_element->GetParent()->FindNextElement("feed");
}
} else {
PropertyManager->Tie( property_name.c_str(), Thruster, &FGThruster::GetThrust);
property_name = base_property_name + "/fuel-flow-rate-pps";
PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelFlowRate);
+ property_name = base_property_name + "/fuel-used-lbs";
+ PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelUsedLbs);
+
+ PostLoad(engine_element, PropertyManager, to_string(EngineNumber));
+
+ //cout << "Engine[" << EngineNumber << "] using fuel density: " << FuelDensity << endl;
Debug(0);
}
FuelExpended = 0.0;
Starved = Running = Cranking = false;
PctPower = 0.0;
- TrimMode = false;
FuelFlow_gph = 0.0;
FuelFlow_pph = 0.0;
+ FuelFlowRate = 0.0;
FuelFreeze = false;
+ FuelUsedLbs = 0.0;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGEngine::ConsumeFuel(void)
{
if (FuelFreeze) return;
- if (TrimMode) return;
+ if (FDMExec->GetTrimStatus()) return;
unsigned int i;
double Fshortage, FuelNeeded;
Tank = Propulsion->GetTank(FeedList[i]);
Tank->Drain(FuelNeeded);
}
+ FuelUsedLbs += FuelToBurn;
}
double FGEngine::CalcFuelNeed(void)
{
- double dT = State->Getdt()*Propulsion->GetRate();
+ double dT = FDMExec->GetDeltaT()*Propulsion->GetRate();
FuelFlowRate = SLFuelFlowMax*PctPower;
FuelExpended = FuelFlowRate*dT;
return FuelExpended;
Thruster = new FGPropeller(FDMExec, document, EngineNumber);
} else if (thrType == "nozzle") {
Thruster = new FGNozzle(FDMExec, document, EngineNumber);
+ } else if (thrType == "rotor") {
+ Thruster = new FGRotor(FDMExec, document, EngineNumber);
} else if (thrType == "direct") {
Thruster = new FGThruster( FDMExec, document, EngineNumber);
}
- Thruster->SetdeltaT(State->Getdt() * Propulsion->GetRate());
+ Thruster->SetdeltaT(FDMExec->GetDeltaT() * Propulsion->GetRate());
Debug(2);
return true;