INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#include <FGFDMExec.h>
-#include <FGJSBBase.h>
-#include <math/FGMatrix33.h>
-#include <math/FGColumnVector3.h>
+#include "FGFDMExec.h"
+#include "FGJSBBase.h"
+#include "math/FGMatrix33.h"
+#include "math/FGColumnVector3.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_FORCE "$Id$"
+#define ID_FORCE "$Id: FGForce.h,v 1.13 2009/10/05 04:48:03 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
<br><br></p>
@author Tony Peden
- @version $Id$
+ @version $Id: FGForce.h,v 1.13 2009/10/05 04:48:03 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
virtual FGColumnVector3& GetBodyForces(void);
+ inline double GetBodyXForce(void) const { return vFb(eX); }
+ inline double GetBodyYForce(void) const { return vFb(eY); }
+ inline double GetBodyZForce(void) const { return vFb(eZ); }
inline FGColumnVector3& GetMoments(void) { return vM; }
// Normal point of application, JSBsim structural coords
inline void SetLocation(FGColumnVector3 vv) { vXYZn = vv; SetActingLocation(vv);}
inline void SetActingLocation(FGColumnVector3 vv) { vActingXYZn = vv; }
- inline double GetLocationX( void ) { return vXYZn(eX);}
- inline double GetLocationY( void ) { return vXYZn(eY);}
- inline double GetLocationZ( void ) { return vXYZn(eZ);}
- inline double GetActingLocationX( void ) { return vActingXYZn(eX);}
- inline double GetActingLocationY( void ) { return vActingXYZn(eY);}
- inline double GetActingLocationZ( void ) { return vActingXYZn(eZ);}
+ inline double GetLocationX( void ) const { return vXYZn(eX);}
+ inline double GetLocationY( void ) const { return vXYZn(eY);}
+ inline double GetLocationZ( void ) const { return vXYZn(eZ);}
+ inline double GetActingLocationX( void ) const { return vActingXYZn(eX);}
+ inline double GetActingLocationY( void ) const { return vActingXYZn(eY);}
+ inline double GetActingLocationZ( void ) const { return vActingXYZn(eZ);}
FGColumnVector3& GetLocation(void) { return vXYZn; }
FGColumnVector3& GetActingLocation(void) { return vActingXYZn; }
double GetYaw(void) const {return vOrient(eYaw);}
inline FGColumnVector3& GetAnglesToBody(void) {return vOrient;}
- inline double GetAnglesToBody(int axis) {return vOrient(axis);}
+ inline double GetAnglesToBody(int axis) const {return vOrient(axis);}
inline void SetTransformType(TransformType ii) { ttype=ii; }
- inline TransformType GetTransformType(void) { return ttype; }
+ inline TransformType GetTransformType(void) const { return ttype; }
FGMatrix33 Transform(void);