DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_PROPELLER "$Id: FGPropeller.h,v 1.16 2010/04/09 12:44:06 jberndt Exp $"
+#define ID_PROPELLER "$Id: FGPropeller.h,v 1.17 2011/03/10 01:35:25 dpculp Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
<li>Various NACA Technical Notes and Reports</li>
</ul>
@author Jon S. Berndt
- @version $Id: FGPropeller.h,v 1.16 2010/04/09 12:44:06 jberndt Exp $
+ @version $Id: FGPropeller.h,v 1.17 2011/03/10 01:35:25 dpculp Exp $
@see FGEngine
@see FGThruster
*/
accelerate the prop. It could be negative, dictating that the propeller
would be slowed.
@return the thrust in pounds */
- double Calculate(double PowerAvailable);
+ double Calculate(double EnginePower);
FGColumnVector3 GetPFactor(void);
string GetThrusterLabels(int id, string delimeter);
string GetThrusterValues(int id, string delimeter);