Author: Jon S. Berndt
Date started: 08/23/00
- ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 2000 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGForce.h"
-#include <input_output/FGXMLElement.h>
-#include <input_output/FGPropertyManager.h>
-#include <math/FGColumnVector3.h>
+#include "math/FGColumnVector3.h"
#include <string>
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_THRUSTER "$Id$"
+#define ID_THRUSTER "$Id: FGThruster.h,v 1.15 2009/10/24 22:59:30 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
namespace JSBSim {
+class Element;
+class FGPropertyManager;
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Base class for specific thrusting devices such as propellers, nozzles, etc.
+
+<h3>reverser angle:</h3>
+
+ "Reverser angle" as used here is a way to manipulate the thrust vector,
+ along the thrust axis ONLY, during run time. This should not be confused
+ with a thrust vectoring nozzle. The angle is defined in radians, and is
+ used thus: Final_thrust = cosine( reverser_angle ) * unmodified_thrust.
+ Therefore a reverser angle of 0 results in no change, and a reverser angle
+ of 3.14 (pi) results in a completely reversed thrust vector. An angle of
+ 1.57 (pi/2) results in no thrust at all.
+
@author Jon Berndt
- @version $Id$
+ @version $Id: FGThruster.h,v 1.15 2009/10/24 22:59:30 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
virtual void SetRPM(double rpm) {};
virtual double GetPowerRequired(void) {return 0.0;}
virtual void SetdeltaT(double dt) {deltaT = dt;}
- double GetThrust(void) {return Thrust;}
+ double GetThrust(void) const {return Thrust;}
eType GetType(void) {return Type;}
string GetName(void) {return Name;}
void SetReverserAngle(double angle) {ReverserAngle = angle;}
double GetReverserAngle(void) const {return ReverserAngle;}
- virtual double GetRPM(void) { return 0.0; };
+ virtual double GetRPM(void) const { return 0.0; };
double GetGearRatio(void) {return GearRatio; }
virtual string GetThrusterLabels(int id, string delimeter);
virtual string GetThrusterValues(int id, string delimeter);