// Initialize the Magic Carpet flight model, dt is the time increment
// for each subsequent iteration through the EOM
void FGMagicCarpet::init() {
- // set valid time for this record
- stamp_time();
+ // explicitly call the superclass's
+ // init method first
+ FGInterface::init();
}
// speed and distance traveled
double speed = controls.get_throttle( 0 ) * 2000; // meters/sec
double dist = speed * time_step;
- double kts = speed * METER_TO_NM * 3600.0;
+ double kts = speed * SG_METER_TO_NM * 3600.0;
_set_V_equiv_kts( kts );
_set_V_calibrated_kts( kts );
_set_V_ground_speed( kts );
// angle of turn
- double turn_rate = controls.get_aileron() * FG_PI_4; // radians/sec
+ double turn_rate = controls.get_aileron() * SGD_PI_4; // radians/sec
double turn = turn_rate * time_step;
// update euler angles
- _set_Euler_Angles( get_Phi(), get_Theta(), fmod(get_Psi() + turn, FG_2PI) );
+ _set_Euler_Angles( get_Phi(), get_Theta(),
+ fmod(get_Psi() + turn, SGD_2PI) );
_set_Euler_Rates(0,0,0);
// update (lon/lat) position
double lat2, lon2, az2;
- if ( speed > FG_EPSILON ) {
+ if ( speed > SG_EPSILON ) {
geo_direct_wgs_84 ( get_Altitude(),
- get_Latitude() * RAD_TO_DEG,
- get_Longitude() * RAD_TO_DEG,
- get_Psi() * RAD_TO_DEG,
+ get_Latitude() * SGD_RADIANS_TO_DEGREES,
+ get_Longitude() * SGD_RADIANS_TO_DEGREES,
+ get_Psi() * SGD_RADIANS_TO_DEGREES,
dist, &lat2, &lon2, &az2 );
- _set_Longitude( lon2 * DEG_TO_RAD );
- _set_Latitude( lat2 * DEG_TO_RAD );
+ _set_Longitude( lon2 * SGD_DEGREES_TO_RADIANS );
+ _set_Latitude( lat2 * SGD_DEGREES_TO_RADIANS );
}
- // cout << "lon error = " << fabs(end.x()*RAD_TO_DEG - lon2)
- // << " lat error = " << fabs(end.y()*RAD_TO_DEG - lat2)
+ // cout << "lon error = " << fabs(end.x()*SGD_RADIANS_TO_DEGREES - lon2)
+ // << " lat error = " << fabs(end.y()*SGD_RADIANS_TO_DEGREES - lat2)
// << endl;
double sl_radius, lat_geoc;
sl_radius + get_Altitude() + climb );
// cout << "sea level radius (ft) = " << sl_radius << endl;
// cout << "(setto) sea level radius (ft) = " << get_Sea_level_radius() << endl;
- _set_Sea_level_radius( sl_radius * METER_TO_FEET);
+ _set_Sea_level_radius( sl_radius * SG_METER_TO_FEET);
_set_Altitude( get_Altitude() + climb );
return true;