class FGMagicCarpet: public FGInterface {
public:
- FGMagicCarpet::FGMagicCarpet( double dt );
- FGMagicCarpet::~FGMagicCarpet();
+ FGMagicCarpet( double dt );
+ ~FGMagicCarpet();
// reset flight params to a specific position
void init();
// update position based on inputs, positions, velocities, etc.
- bool update( int multiloop );
+ void update( double dt );
};