class FGMagicCarpet: public FGInterface {
public:
+ FGMagicCarpet( double dt );
+ ~FGMagicCarpet();
+
// reset flight params to a specific position
- bool init( double dt );
+ void init();
// update position based on inputs, positions, velocities, etc.
- bool update( int multiloop );
+ void update( double dt );
+
};