class FGMagicCarpet: public FGInterface {
public:
+ FGMagicCarpet::FGMagicCarpet( double dt );
+ FGMagicCarpet::~FGMagicCarpet();
+
// reset flight params to a specific position
- bool init( double dt );
+ void init();
// update position based on inputs, positions, velocities, etc.
bool update( int multiloop );
-private:
- SGValue * model_hz;
};