delete (Surface*)_surfs.get(i);
for(i=0; i<_contacts.size(); i++)
delete[] (float*)_contacts.get(i);
+ for(i=0; i<_solveWeights.size(); i++)
+ delete[] (SolveWeight*)_solveWeights.get(i);
}
void Airplane::iterate(float dt)
_model.iterate();
}
-void Airplane::consumeFuel(float dt)
+void Airplane::calcFuelWeights()
{
- // This is a really simple implementation that assumes all engines
- // draw equally from all tanks in proportion to the amount of fuel
- // stored there. Needs to be fixed, but that has to wait for a
- // decision as to what the property interface will look like.
- int i, outOfFuel = 0;
- float fuelFlow = 0, totalFuel = 0.00001; // <-- overflow protection
- for(i=0; i<_thrusters.size(); i++)
- fuelFlow += ((ThrustRec*)_thrusters.get(i))->thruster->getFuelFlow();
- for(i=0; i<_tanks.size(); i++)
- totalFuel += ((Tank*)_tanks.get(i))->fill;
- for(i=0; i<_tanks.size(); i++) {
- Tank* t = (Tank*)_tanks.get(i);
- t->fill -= dt * fuelFlow * (t->fill/totalFuel);
- if(t->fill <= 0) {
- t->fill = 0;
- outOfFuel = 1;
- }
- }
- if(outOfFuel)
- for(int i=0; i<_thrusters.size(); i++)
- ((ThrustRec*)_thrusters.get(i))->thruster->setFuelState(false);
-
- // Set the tank masses on the RigidBody
- for(i=0; i<_tanks.size(); i++) {
+ for(int i=0; i<_tanks.size(); i++) {
Tank* t = (Tank*)_tanks.get(i);
_model.getBody()->setMass(t->handle, t->fill);
}
_cruiseControls.add(c);
}
+void Airplane::addSolutionWeight(bool approach, int idx, float wgt)
+{
+ SolveWeight* w = new SolveWeight();
+ w->approach = approach;
+ w->idx = idx;
+ w->wgt = wgt;
+ _solveWeights.add(w);
+}
+
int Airplane::numTanks()
{
return _tanks.size();
return ((Tank*)_tanks.get(tank))->fill;
}
+float Airplane::setFuel(int tank, float fuel)
+{
+ ((Tank*)_tanks.get(tank))->fill = fuel;
+}
+
float Airplane::getFuelDensity(int tank)
{
return ((Tank*)_tanks.get(tank))->density;
_model.getThruster(i)->stabilize();
}
+void Airplane::setupWeights(bool isApproach)
+{
+ int i;
+ for(i=0; i<_weights.size(); i++)
+ setWeight(i, 0);
+ for(i=0; i<_solveWeights.size(); i++) {
+ SolveWeight* w = (SolveWeight*)_solveWeights.get(i);
+ if(w->approach == isApproach)
+ setWeight(w->idx, w->wgt);
+ }
+}
+
void Airplane::runCruise()
{
setupState(_cruiseAoA, _cruiseSpeed, &_cruiseState);
Math::vmul33(_cruiseState.orient, wind, wind);
setFuelFraction(_cruiseFuel);
+ setupWeights(false);
// Set up the thruster parameters and iterate until the thrust
// stabilizes.
Math::mul3(-1, _approachState.v, wind);
Math::vmul33(_approachState.orient, wind, wind);
- // Approach is by convention at 20% tank capacity
setFuelFraction(_approachFuel);
+ setupWeights(true);
+
// Run the thrusters until they get to a stable setting. FIXME:
// this is lots of wasted work.
for(i=0; i<_thrusters.size(); i++) {