#include "Glue.hpp"
#include "RigidBody.hpp"
#include "Surface.hpp"
+#include "Rotorpart.hpp"
+#include "Rotorblade.hpp"
#include "Thruster.hpp"
-
#include "Airplane.hpp"
namespace yasim {
delete (Tank*)_tanks.get(i);
for(i=0; i<_thrusters.size(); i++)
delete (ThrustRec*)_thrusters.get(i);
- for(i=0; i<_gears.size(); i++)
- delete (GearRec*)_gears.get(i);
+ for(i=0; i<_gears.size(); i++) {
+ GearRec* g = (GearRec*)_gears.get(i);
+ delete g->gear;
+ delete g;
+ }
for(i=0; i<_surfs.size(); i++)
delete (Surface*)_surfs.get(i);
- for(i=0; i<_contacts.size(); i++)
- delete[] (float*)_contacts.get(i);
+ for(i=0; i<_contacts.size(); i++) {
+ ContactRec* c = (ContactRec*)_contacts.get(i);
+ delete c->gear;
+ delete c;
+ }
+ for(i=0; i<_solveWeights.size(); i++)
+ delete (SolveWeight*)_solveWeights.get(i);
+ for(i=0; i<_cruiseControls.size(); i++)
+ delete (Control*)_cruiseControls.get(i);
+ for(i=0; i<_approachControls.size(); i++) {
+ Control* c = (Control*)_approachControls.get(i);
+ if(c != &_approachElevator)
+ delete c;
+ }
+ delete _wing;
+ delete _tail;
+ for(i=0; i<_vstabs.size(); i++)
+ delete (Wing*)_vstabs.get(i);
+ for(i=0; i<_weights.size(); i++)
+ delete (WeightRec*)_weights.get(i);
+ for(i=0; i<_rotors.size(); i++)
+ delete (Rotor*)_rotors.get(i);
}
void Airplane::iterate(float dt)
_model.iterate();
}
-void Airplane::consumeFuel(float dt)
+void Airplane::calcFuelWeights()
{
- // This is a really simple implementation that assumes all engines
- // draw equally from all tanks in proportion to the amount of fuel
- // stored there. Needs to be fixed, but that has to wait for a
- // decision as to what the property interface will look like.
- int i, outOfFuel = 0;
- float fuelFlow = 0, totalFuel = 0.00001; // <-- overflow protection
- for(i=0; i<_thrusters.size(); i++)
- fuelFlow += ((ThrustRec*)_thrusters.get(i))->thruster->getFuelFlow();
- for(i=0; i<_tanks.size(); i++)
- totalFuel += ((Tank*)_tanks.get(i))->fill;
- for(i=0; i<_tanks.size(); i++) {
- Tank* t = (Tank*)_tanks.get(i);
- t->fill -= dt * fuelFlow * (t->fill/totalFuel);
- if(t->fill <= 0) {
- t->fill = 0;
- outOfFuel = 1;
- }
- }
- if(outOfFuel)
- for(int i=0; i<_thrusters.size(); i++)
- ((ThrustRec*)_thrusters.get(i))->thruster->setFuelState(false);
-
- // Set the tank masses on the RigidBody
- for(i=0; i<_tanks.size(); i++) {
+ for(int i=0; i<_tanks.size(); i++) {
Tank* t = (Tank*)_tanks.get(i);
_model.getBody()->setMass(t->handle, t->fill);
}
return ((GearRec*)_gears.get(g))->gear;
}
+Hook* Airplane::getHook()
+{
+ return _model.getHook();
+}
+
+Launchbar* Airplane::getLaunchbar()
+{
+ return _model.getLaunchbar();
+}
+
void Airplane::updateGearState()
{
for(int i=0; i<_gears.size(); i++) {
}
}
-void Airplane::setApproach(float speed, float altitude)
-{
- // The zero AoA will become a calculated stall AoA in compile()
- setApproach(speed, altitude, 0);
-}
-
-void Airplane::setApproach(float speed, float altitude, float aoa)
+void Airplane::setApproach(float speed, float altitude, float aoa, float fuel)
{
_approachSpeed = speed;
_approachP = Atmosphere::getStdPressure(altitude);
_approachT = Atmosphere::getStdTemperature(altitude);
_approachAoA = aoa;
+ _approachFuel = fuel;
}
-void Airplane::setCruise(float speed, float altitude)
+void Airplane::setCruise(float speed, float altitude, float fuel)
{
_cruiseSpeed = speed;
_cruiseP = Atmosphere::getStdPressure(altitude);
_cruiseT = Atmosphere::getStdTemperature(altitude);
_cruiseAoA = 0;
_tailIncidence = 0;
+ _cruiseFuel = fuel;
}
void Airplane::setElevatorControl(int control)
_cruiseControls.add(c);
}
+void Airplane::addSolutionWeight(bool approach, int idx, float wgt)
+{
+ SolveWeight* w = new SolveWeight();
+ w->approach = approach;
+ w->idx = idx;
+ w->wgt = wgt;
+ _solveWeights.add(w);
+}
+
int Airplane::numTanks()
{
return _tanks.size();
return ((Tank*)_tanks.get(tank))->fill;
}
+float Airplane::setFuel(int tank, float fuel)
+{
+ return ((Tank*)_tanks.get(tank))->fill = fuel;
+}
+
float Airplane::getFuelDensity(int tank)
{
return ((Tank*)_tanks.get(tank))->density;
_vstabs.add(vstab);
}
+void Airplane::addRotor(Rotor* rotor)
+{
+ _rotors.add(rotor);
+}
+
void Airplane::addFuselage(float* front, float* back, float width,
float taper, float mid)
{
_gears.add(g);
}
+void Airplane::addHook(Hook* hook)
+{
+ _model.addHook(hook);
+}
+
+void Airplane::addLaunchbar(Launchbar* launchbar)
+{
+ _model.addLaunchbar(launchbar);
+}
+
void Airplane::addThruster(Thruster* thruster, float mass, float* cg)
{
ThrustRec* t = new ThrustRec();
void Airplane::addContactPoint(float* pos)
{
- float* cp = new float[3];
- cp[0] = pos[0];
- cp[1] = pos[1];
- cp[2] = pos[2];
- _contacts.add(cp);
+ ContactRec* c = new ContactRec;
+ c->gear = 0;
+ c->p[0] = pos[0];
+ c->p[1] = pos[1];
+ c->p[2] = pos[2];
+ _contacts.add(c);
}
float Airplane::compileWing(Wing* w)
return wgt;
}
+float Airplane::compileRotor(Rotor* r)
+{
+ // Todo: add rotor to model!!!
+ // Todo: calc and add mass!!!
+ r->compile();
+ _model.addRotor(r);
+
+ float wgt = 0;
+ int i;
+ for(i=0; i<r->numRotorparts(); i++) {
+ Rotorpart* s = (Rotorpart*)r->getRotorpart(i);
+
+ _model.addRotorpart(s);
+
+ float mass = s->getWeight();
+ mass = mass * Math::sqrt(mass);
+ float pos[3];
+ s->getPosition(pos);
+ _model.getBody()->addMass(mass, pos);
+ wgt += mass;
+ }
+
+ for(i=0; i<r->numRotorblades(); i++) {
+ Rotorblade* b = (Rotorblade*)r->getRotorblade(i);
+
+ _model.addRotorblade(b);
+
+ float mass = b->getWeight();
+ mass = mass * Math::sqrt(mass);
+ float pos[3];
+ b->getPosition(pos);
+ _model.getBody()->addMass(mass, pos);
+ wgt += mass;
+ }
+ return wgt;
+}
+
float Airplane::compileFuselage(Fuselage* f)
{
// The front and back are contact points
int i;
for(i=0; i<_contacts.size(); i++) {
- float *cp = (float*)_contacts.get(i);
+ ContactRec* c = (ContactRec*)_contacts.get(i);
Gear* g = new Gear();
- g->setPosition(cp);
+ c->gear = g;
+ g->setPosition(c->p);
g->setCompression(comp);
g->setSpring(spring);
void Airplane::compile()
{
- double ground[3];
- ground[0] = 0; ground[1] = 0; ground[2] = 1;
- _model.setGroundPlane(ground, -100000);
-
RigidBody* body = _model.getBody();
int firstMass = body->numMasses();
float aeroWgt = 0;
// The Wing objects
- aeroWgt += compileWing(_wing);
- aeroWgt += compileWing(_tail);
+ if (_wing)
+ aeroWgt += compileWing(_wing);
+ if (_tail)
+ aeroWgt += compileWing(_tail);
int i;
- for(i=0; i<_vstabs.size(); i++) {
+ for(i=0; i<_vstabs.size(); i++)
aeroWgt += compileWing((Wing*)_vstabs.get(i));
- }
+ for(i=0; i<_rotors.size(); i++)
+ aeroWgt += compileRotor((Rotor*)_rotors.get(i));
// The fuselage(s)
- for(i=0; i<_fuselages.size(); i++) {
+ for(i=0; i<_fuselages.size(); i++)
aeroWgt += compileFuselage((Fuselage*)_fuselages.get(i));
- }
// Count up the absolute weight we have
float nonAeroWgt = _ballast;
}
// Ground effect
- float gepos[3];
- float gespan = _wing->getGroundEffect(gepos);
- _model.setGroundEffect(gepos, gespan, 0.15f);
+ if(_wing) {
+ float gepos[3];
+ float gespan = 0;
+ gespan = _wing->getGroundEffect(gepos);
+ _model.setGroundEffect(gepos, gespan, 0.15f);
+ }
solveGear();
- solve();
+ if(_wing && _tail) solve();
+ else solveHelicopter();
// Do this after solveGear, because it creates "gear" objects that
// we don't want to affect.
_model.getThruster(i)->stabilize();
}
+void Airplane::setupWeights(bool isApproach)
+{
+ int i;
+ for(i=0; i<_weights.size(); i++)
+ setWeight(i, 0);
+ for(i=0; i<_solveWeights.size(); i++) {
+ SolveWeight* w = (SolveWeight*)_solveWeights.get(i);
+ if(w->approach == isApproach)
+ setWeight(w->idx, w->wgt);
+ }
+}
+
void Airplane::runCruise()
{
setupState(_cruiseAoA, _cruiseSpeed, &_cruiseState);
Math::mul3(-1, _cruiseState.v, wind);
Math::vmul33(_cruiseState.orient, wind, wind);
- // Cruise is by convention at 50% tank capacity
- setFuelFraction(0.5);
+ setFuelFraction(_cruiseFuel);
+ setupWeights(false);
// Set up the thruster parameters and iterate until the thrust
// stabilizes.
Math::mul3(-1, _approachState.v, wind);
Math::vmul33(_approachState.orient, wind, wind);
- // Approach is by convention at 20% tank capacity
- setFuelFraction(0.2f);
+ setFuelFraction(_approachFuel);
+
+ setupWeights(true);
// Run the thrusters until they get to a stable setting. FIXME:
// this is lots of wasted work.
{
float applied = Math::pow(factor, SOLVE_TWEAK);
_dragFactor *= applied;
- _wing->setDragScale(_wing->getDragScale() * applied);
- _tail->setDragScale(_tail->getDragScale() * applied);
+ if(_wing)
+ _wing->setDragScale(_wing->getDragScale() * applied);
+ if(_tail)
+ _tail->setDragScale(_tail->getDragScale() * applied);
int i;
for(i=0; i<_vstabs.size(); i++) {
Wing* w = (Wing*)_vstabs.get(i);
{
float applied = Math::pow(factor, SOLVE_TWEAK);
_liftRatio *= applied;
- _wing->setLiftRatio(_wing->getLiftRatio() * applied);
- _tail->setLiftRatio(_tail->getLiftRatio() * applied);
+ if(_wing)
+ _wing->setLiftRatio(_wing->getLiftRatio() * applied);
+ if(_tail)
+ _tail->setLiftRatio(_tail->getLiftRatio() * applied);
int i;
for(i=0; i<_vstabs.size(); i++) {
Wing* w = (Wing*)_vstabs.get(i);
float tmp[3];
_solutionIterations = 0;
_failureMsg = 0;
+
while(1) {
-#if 0
- printf("%d %f %f %f %f %f\n", //DEBUG
- _solutionIterations,
- 1000*_dragFactor,
- _liftRatio,
- _cruiseAoA,
- _tailIncidence,
- _approachElevator.val);
-#endif
-
- if(_solutionIterations++ > 10000) {
+ if(_solutionIterations++ > 10000) {
_failureMsg = "Solution failed to converge after 10000 iterations";
- return;
+ return;
}
// Run an iteration at cruise, and extract the needed numbers:
return;
}
}
+
+void Airplane::solveHelicopter()
+{
+ _solutionIterations = 0;
+ _failureMsg = 0;
+
+ applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
+ applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
+ setupState(0,0, &_cruiseState);
+ _model.setState(&_cruiseState);
+ _controls.reset();
+ _model.getBody()->reset();
+}
+
}; // namespace yasim