_model.iterate();
}
-void Airplane::consumeFuel(float dt)
-{
- // This is a really simple implementation that assumes all engines
- // draw equally from all tanks in proportion to the amount of fuel
- // stored there. Needs to be fixed, but that has to wait for a
- // decision as to what the property interface will look like.
- int i, outOfFuel = 0;
- float fuelFlow = 0, totalFuel = 0.00001; // <-- overflow protection
- for(i=0; i<_thrusters.size(); i++)
- fuelFlow += ((ThrustRec*)_thrusters.get(i))->thruster->getFuelFlow();
- for(i=0; i<_tanks.size(); i++)
- totalFuel += ((Tank*)_tanks.get(i))->fill;
- for(i=0; i<_tanks.size(); i++) {
- Tank* t = (Tank*)_tanks.get(i);
- t->fill -= dt * fuelFlow * (t->fill/totalFuel);
- if(t->fill <= 0) {
- t->fill = 0;
- outOfFuel = 1;
- }
- }
- if(outOfFuel)
- for(int i=0; i<_thrusters.size(); i++)
- ((ThrustRec*)_thrusters.get(i))->thruster->setFuelState(false);
-
- // Set the tank masses on the RigidBody
- for(i=0; i<_tanks.size(); i++) {
+void Airplane::calcFuelWeights()
+{
+ for(int i=0; i<_tanks.size(); i++) {
Tank* t = (Tank*)_tanks.get(i);
_model.getBody()->setMass(t->handle, t->fill);
}
return ((GearRec*)_gears.get(g))->gear;
}
+Hook* Airplane::getHook()
+{
+ return _model.getHook();
+}
+
+Launchbar* Airplane::getLaunchbar()
+{
+ return _model.getLaunchbar();
+}
+
void Airplane::updateGearState()
{
for(int i=0; i<_gears.size(); i++) {
return ((Tank*)_tanks.get(tank))->fill;
}
+float Airplane::setFuel(int tank, float fuel)
+{
+ return ((Tank*)_tanks.get(tank))->fill = fuel;
+}
+
float Airplane::getFuelDensity(int tank)
{
return ((Tank*)_tanks.get(tank))->density;
_gears.add(g);
}
+void Airplane::addHook(Hook* hook)
+{
+ _model.addHook(hook);
+}
+
+void Airplane::addLaunchbar(Launchbar* launchbar)
+{
+ _model.addLaunchbar(launchbar);
+}
+
void Airplane::addThruster(Thruster* thruster, float mass, float* cg)
{
ThrustRec* t = new ThrustRec();
void Airplane::compile()
{
- double ground[3];
- ground[0] = 0; ground[1] = 0; ground[2] = 1;
- _model.setGroundPlane(ground, -100000);
-
RigidBody* body = _model.getBody();
int firstMass = body->numMasses();