namespace yasim {
class Gear;
+class Hook;
+class Launchbar;
class Thruster;
class Airplane {
~Airplane();
void iterate(float dt);
- void consumeFuel(float dt);
+ void calcFuelWeights();
ControlMap* getControlMap();
Model* getModel();
float taper=1, float mid=0.5);
int addTank(float* pos, float cap, float fuelDensity);
void addGear(Gear* g);
+ void addHook(Hook* h);
+ void addLaunchbar(Launchbar* l);
void addThruster(Thruster* t, float mass, float* cg);
void addBallast(float* pos, float mass);
int addWeight(float* pos, float size);
void setWeight(int handle, float mass);
- void setApproach(float speed, float altitude);
- void setApproach(float speed, float altitude, float aoa);
- void setCruise(float speed, float altitude);
+ void setApproach(float speed, float altitude, float aoa, float fuel);
+ void setCruise(float speed, float altitude, float fuel);
void setElevatorControl(int control);
void addApproachControl(int control, float val);
void addCruiseControl(int control, float val);
+ void addSolutionWeight(bool approach, int idx, float wgt);
+
int numGear();
Gear* getGear(int g);
+ Hook* getHook();
+ Launchbar* getLaunchbar();
+ int numThrusters() { return _thrusters.size(); }
+ Thruster* getThruster(int n) {
+ return ((ThrustRec*)_thrusters.get(n))->thruster; }
+
int numTanks();
void setFuelFraction(float frac); // 0-1, total amount of fuel
float getFuel(int tank); // in kg!
+ float setFuel(int tank, float fuel); // in kg!
float getFuelDensity(int tank); // kg/m^3
float getTankCapacity(int tank);
int handle; float cg[3]; float mass; };
struct Control { int control; float val; };
struct WeightRec { int handle; Surface* surf; };
+ struct SolveWeight { bool approach; int idx; float wgt; };
+ struct ContactRec { Gear* gear; float p[3]; };
void runCruise();
void runApproach();
void setupState(float aoa, float speed, State* s);
void solveGear();
void solve();
+ void solveHelicopter();
float compileWing(Wing* w);
float compileRotor(Rotor* w);
float compileFuselage(Fuselage* f);
void compileContactPoints();
float normFactor(float f);
void updateGearState();
+ void setupWeights(bool isApproach);
Model _model;
ControlMap _controls;
Vector _rotors;
+ Vector _solveWeights;
+
Vector _cruiseControls;
State _cruiseState;
float _cruiseP;
float _cruiseT;
float _cruiseSpeed;
float _cruiseWeight;
+ float _cruiseFuel;
Vector _approachControls;
State _approachState;
float _approachSpeed;
float _approachAoA;
float _approachWeight;
+ float _approachFuel;
int _solutionIterations;
float _dragFactor;