#include "Thruster.hpp"
#include "PropEngine.hpp"
#include "PistonEngine.hpp"
+#include "TurbineEngine.hpp"
#include "Gear.hpp"
#include "Wing.hpp"
+#include "Rotor.hpp"
#include "Math.hpp"
+#include "Propeller.hpp"
#include "ControlMap.hpp"
namespace yasim {
if(o->object == obj && o->type == type)
return i;
}
+ return 0;
}
void ControlMap::setTransitionTime(int handle, float time)
switch(o->type) {
case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break;
case MIXTURE: ((Thruster*)obj)->setMixture(lval); break;
- case STARTER: ((Thruster*)obj)->setStarter((bool)lval); break;
+ case CONDLEVER: ((TurbineEngine*)((PropEngine*)obj)->getEngine())->setCondLever(lval); break;
+ case STARTER: ((Thruster*)obj)->setStarter(lval != 0.0); break;
case MAGNETOS: ((PropEngine*)obj)->setMagnetos((int)lval); break;
case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break;
+ case PROPPITCH: ((PropEngine*)obj)->setPropPitch(lval); break;
+ case PROPFEATHER: ((PropEngine*)obj)->setPropFeather((int)lval); break;
case REHEAT: ((Jet*)obj)->setReheat(lval); break;
case VECTOR: ((Jet*)obj)->setRotation(lval); break;
case BRAKE: ((Gear*)obj)->setBrake(lval); break;
case STEER: ((Gear*)obj)->setRotation(lval); break;
case EXTEND: ((Gear*)obj)->setExtension(lval); break;
+ case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
case SLAT: ((Wing*)obj)->setSlat(lval); break;
case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break;
+ case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
+ case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break;
+ case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break;
+ case ROTORENGINEON: ((Rotor*)obj)->setEngineOn((int)lval); break;
+ case REVERSE_THRUST: ((Jet*)obj)->setReverse(lval != 0); break;
case BOOST:
- ((Thruster*)obj)->getPistonEngine()->setBoost(lval);
+ ((PistonEngine*)((Thruster*)obj)->getEngine())->setBoost(lval);
break;
}
}
case FLAP0: return -1; // [-1:1]
case FLAP1: return -1;
case STEER: return -1;
+ case CYCLICELE: return -1;
+ case CYCLICAIL: return -1;
+ case COLLECTIVE: return -1;
case MAGNETOS: return 0; // [0:3]
default: return 0; // [0:1]
}