#include "Thruster.hpp"
#include "PropEngine.hpp"
#include "PistonEngine.hpp"
+#include "TurbineEngine.hpp"
#include "Gear.hpp"
+#include "Hook.hpp"
+#include "Launchbar.hpp"
#include "Wing.hpp"
+#include "Rotor.hpp"
#include "Math.hpp"
+#include "Propeller.hpp"
+#include "Hitch.hpp"
#include "ControlMap.hpp"
namespace yasim {
out = new OutRec();
out->type = type;
out->object = object;
+ out->oldL = out->oldR = out->time = 0;
_outputs.add(out);
}
map->idx = out->maps.add(map);
// The default ranges differ depending on type!
- map->src1 = map->dst1 = 1;
- map->src0 = map->dst0 = 0;
- if(type==FLAP0 || type==FLAP1 || type==STEER)
- map->src0 = map->dst0 = -1;
+ map->src1 = map->dst1 = rangeMax(type);
+ map->src0 = map->dst0 = rangeMin(type);
// And add it to the approproate vectors.
Vector* maps = (Vector*)_inputs.get(input);
for(int i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
for(int j=0; j<o->maps.size(); j++)
- ((MapRec*)o->maps.get(j))->val = 0;
+ ((MapRec*)(o->maps.get(j)))->val = 0;
}
}
}
}
-void ControlMap::applyControls()
+int ControlMap::getOutputHandle(void* obj, int type)
+{
+ for(int i=0; i<_outputs.size(); i++) {
+ OutRec* o = (OutRec*)_outputs.get(i);
+ if(o->object == obj && o->type == type)
+ return i;
+ }
+ return 0;
+}
+
+void ControlMap::setTransitionTime(int handle, float time)
+{
+ ((OutRec*)_outputs.get(handle))->time = time;
+}
+
+float ControlMap::getOutput(int handle)
+{
+ return ((OutRec*)_outputs.get(handle))->oldL;
+}
+
+float ControlMap::getOutputR(int handle)
+{
+ return ((OutRec*)_outputs.get(handle))->oldR;
+}
+
+void ControlMap::applyControls(float dt)
{
int outrec;
for(outrec=0; outrec<_outputs.size(); outrec++) {
rval += val;
}
+ // If there is a finite transition time, clamp the values to
+ // the maximum travel allowed in this dt.
+ if(o->time > 0) {
+ float dl = lval - o->oldL;
+ float dr = rval - o->oldR;
+ float adl = Math::abs(dl);
+ float adr = Math::abs(dr);
+
+ float max = (dt/o->time) * (rangeMax(o->type) - rangeMin(o->type));
+ if(adl > max) dl = dl*max/adl;
+ if(adr > max) dr = dr*max/adr;
+
+ lval = o->oldL + dl;
+ rval = o->oldR + dr;
+ }
+
+ o->oldL = lval;
+ o->oldR = rval;
+
void* obj = o->object;
switch(o->type) {
- case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break;
- case MIXTURE: ((Thruster*)obj)->setMixture(lval); break;
- case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break;
- case REHEAT: ((Jet*)obj)->setReheat(lval); break;
- case VECTOR: ((Jet*)obj)->setRotation(lval); break;
- case BRAKE: ((Gear*)obj)->setBrake(lval); break;
- case STEER: ((Gear*)obj)->setRotation(lval); break;
- case EXTEND: ((Gear*)obj)->setExtension(lval); break;
- case SLAT: ((Wing*)obj)->setSlat(lval); break;
- case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
- case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
- case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break;
+ case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break;
+ case MIXTURE: ((Thruster*)obj)->setMixture(lval); break;
+ case CONDLEVER: ((TurbineEngine*)((PropEngine*)
+ obj)->getEngine())->setCondLever(lval); break;
+ case STARTER: ((Thruster*)obj)->setStarter(lval != 0.0); break;
+ case MAGNETOS: ((PropEngine*)obj)->setMagnetos((int)lval); break;
+ case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break;
+ case PROPPITCH: ((PropEngine*)obj)->setPropPitch(lval); break;
+ case PROPFEATHER: ((PropEngine*)obj)->setPropFeather((int)lval); break;
+ case REHEAT: ((Jet*)obj)->setReheat(lval); break;
+ case VECTOR: ((Jet*)obj)->setRotation(lval); break;
+ case BRAKE: ((Gear*)obj)->setBrake(lval); break;
+ case STEER: ((Gear*)obj)->setRotation(lval); break;
+ case EXTEND: ((Gear*)obj)->setExtension(lval); break;
+ case HEXTEND: ((Hook*)obj)->setExtension(lval); break;
+ case LEXTEND: ((Launchbar*)obj)->setExtension(lval); break;
+ case LACCEL: ((Launchbar*)obj)->setAcceleration(lval); break;
+ case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
+ case SLAT: ((Wing*)obj)->setSlat(lval); break;
+ case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
+ case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlap0Effectiveness(lval); break;
+ case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
+ case FLAP1EFFECTIVENESS: ((Wing*)obj)->setFlap1Effectiveness(lval); break;
+ case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break;
+ case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
+ case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break;
+ case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break;
+ case TILTPITCH: ((Rotor*)obj)->setTiltPitch(lval); break;
+ case TILTYAW: ((Rotor*)obj)->setTiltYaw(lval); break;
+ case TILTROLL: ((Rotor*)obj)->setTiltRoll(lval); break;
+ case ROTORBALANCE:
+ ((Rotor*)obj)->setRotorBalance(lval); break;
+ case ROTORBRAKE: ((Rotorgear*)obj)->setRotorBrake(lval); break;
+ case ROTORENGINEON:
+ ((Rotorgear*)obj)->setEngineOn((int)lval); break;
+ case ROTORENGINEMAXRELTORQUE:
+ ((Rotorgear*)obj)->setRotorEngineMaxRelTorque(lval); break;
+ case ROTORRELTARGET:
+ ((Rotorgear*)obj)->setRotorRelTarget(lval); break;
+ case REVERSE_THRUST: ((Jet*)obj)->setReverse(lval != 0); break;
case BOOST:
- ((Thruster*)obj)->getPistonEngine()->setBoost(lval);
+ ((PistonEngine*)((Thruster*)obj)->getEngine())->setBoost(lval);
break;
+ case WASTEGATE:
+ ((PistonEngine*)((Thruster*)obj)->getEngine())->setWastegate(lval);
+ break;
+ case WINCHRELSPEED: ((Hitch*)obj)->setWinchRelSpeed(lval); break;
+ case HITCHOPEN: ((Hitch*)obj)->setOpen(lval!=0); break;
+ case PLACEWINCH: ((Hitch*)obj)->setWinchPositionAuto(lval!=0); break;
+ case FINDAITOW: ((Hitch*)obj)->findBestAIObject(lval!=0); break;
}
}
}
-}; // namespace yasim
+float ControlMap::rangeMin(int type)
+{
+ // The minimum of the range for each type of control
+ switch(type) {
+ case FLAP0: return -1; // [-1:1]
+ case FLAP1: return -1;
+ case STEER: return -1;
+ case CYCLICELE: return -1;
+ case CYCLICAIL: return -1;
+ case COLLECTIVE: return -1;
+ case WINCHRELSPEED: return -1;
+ case MAGNETOS: return 0; // [0:3]
+ case FLAP0EFFECTIVENESS: return 1; // [0:10]
+ case FLAP1EFFECTIVENESS: return 1; // [0:10]
+ default: return 0; // [0:1]
+ }
+}
+
+float ControlMap::rangeMax(int type)
+{
+ // The maximum of the range for each type of control
+ switch(type) {
+ case FLAP0: return 1; // [-1:1]
+ case FLAP1: return 1;
+ case STEER: return 1;
+ case MAGNETOS: return 3; // [0:3]
+ case FLAP0EFFECTIVENESS: return 10;// [0:10]
+ case FLAP1EFFECTIVENESS: return 10;// [0:10]
+ default: return 1; // [0:1]
+ }
+}
+
+} // namespace yasim