#include "Jet.hpp"
#include "SimpleJet.hpp"
#include "Gear.hpp"
+#include "Hook.hpp"
+#include "Launchbar.hpp"
#include "Atmosphere.hpp"
#include "PropEngine.hpp"
#include "Propeller.hpp"
FGFDM::FGFDM()
{
+ _vehicle_radius = 0.0f;
+
_nextEngine = 0;
// Map /controls/flight/elevator to the approach elevator control. This
}
_airplane.calcFuelWeights();
- setOutputProperties();
+ setOutputProperties(dt);
}
Airplane* FGFDM::getAirplane()
if(a->hasAttribute("epr")) j->setEPR(attrf(a, "epr"));
if(a->hasAttribute("exhaust-speed"))
j->setVMax(attrf(a, "exhaust-speed") * KTS2MPS);
+ if(a->hasAttribute("spool-time"))
+ j->setSpooling(attrf(a, "spool-time"));
j->setPosition(v);
_airplane.addThruster(j, mass, v);
v[1] = attrf(a, "y");
v[2] = attrf(a, "z");
g->setPosition(v);
- v[0] = 0;
- v[1] = 0;
- v[2] = attrf(a, "compression", 1);
+ float nrm = Math::mag3(v);
+ if (_vehicle_radius < nrm)
+ _vehicle_radius = nrm;
+ if(a->hasAttribute("upx")) {
+ v[0] = attrf(a, "upx");
+ v[1] = attrf(a, "upy");
+ v[2] = attrf(a, "upz");
+ Math::unit3(v, v);
+ } else {
+ v[0] = 0;
+ v[1] = 0;
+ v[2] = 1;
+ }
+ for(int i=0; i<3; i++)
+ v[i] *= attrf(a, "compression", 1);
g->setCompression(v);
g->setBrake(attrf(a, "skid", 0));
g->setStaticFriction(attrf(a, "sfric", 0.8));
g->setSpring(attrf(a, "spring", 1));
g->setDamping(attrf(a, "damp", 1));
_airplane.addGear(g);
+ } else if(eq(name, "hook")) {
+ Hook* h = new Hook();
+ _currObj = h;
+ v[0] = attrf(a, "x");
+ v[1] = attrf(a, "y");
+ v[2] = attrf(a, "z");
+ h->setPosition(v);
+ float length = attrf(a, "length", 1.0);
+ h->setLength(length);
+ float nrm = length+Math::mag3(v);
+ if (_vehicle_radius < nrm)
+ _vehicle_radius = nrm;
+ h->setDownAngle(attrf(a, "down-angle", 70) * DEG2RAD);
+ h->setUpAngle(attrf(a, "up-angle", 0) * DEG2RAD);
+ _airplane.addHook(h);
+ } else if(eq(name, "launchbar")) {
+ Launchbar* l = new Launchbar();
+ _currObj = l;
+ v[0] = attrf(a, "x");
+ v[1] = attrf(a, "y");
+ v[2] = attrf(a, "z");
+ l->setLaunchbarMount(v);
+ v[0] = attrf(a, "holdback-x", v[0]);
+ v[1] = attrf(a, "holdback-y", v[1]);
+ v[2] = attrf(a, "holdback-z", v[2]);
+ l->setHoldbackMount(v);
+ float length = attrf(a, "length", 1.0);
+ l->setLength(length);
+ l->setDownAngle(attrf(a, "down-angle", 30) * DEG2RAD);
+ l->setUpAngle(attrf(a, "up-angle", -30) * DEG2RAD);
+ _airplane.addLaunchbar(l);
} else if(eq(name, "fuselage")) {
float b[3];
v[0] = attrf(a, "ax");
}
}
-void FGFDM::setOutputProperties()
+// Linearly "seeks" a property by the specified fraction of the way to
+// the target value. Used to emulate "slowly changing" output values.
+static void moveprop(SGPropertyNode* node, const char* prop,
+ float target, float frac)
+{
+ float val = node->getFloatValue(prop);
+ if(frac > 1) frac = 1;
+ if(frac < 0) frac = 0;
+ val += (target - val) * frac;
+ node->setFloatValue(prop, val);
+}
+
+void FGFDM::setOutputProperties(float dt)
{
// char buf[256];
int i;
node->setFloatValue("mp-inhg", pe->getMP() * (1/INHG2PA));
node->setFloatValue("egt-degf",
pe->getEGT() * K2DEGF + K2DEGFOFFSET);
+ node->setFloatValue("oil-temperature-degf",
+ pe->getOilTemp() * K2DEGF + K2DEGFOFFSET);
+ node->setFloatValue("boost-gauge-inhg",
+ pe->getBoost() * (1/INHG2PA));
} else if(p->getEngine()->isTurbineEngine()) {
TurbineEngine* te = p->getEngine()->isTurbineEngine();
node->setFloatValue("n2", te->getN2());
node->setFloatValue("epr", j->getEPR());
node->setFloatValue("egr-degf",
j->getEGT() * K2DEGF + K2DEGFOFFSET);
+
+ // These are "unmodeled" values that are still needed for
+ // many cockpits. Tie them all to the N1 speed, but
+ // normalize the numbers to the range [0:1] so the
+ // cockpit code can scale them to the right values.
+ float pnorm = j->getPerfNorm();
+ moveprop(node, "oilp-norm", pnorm, dt/3); // 3s seek time
+ moveprop(node, "oilt-norm", pnorm, dt/30); // 30s
+ moveprop(node, "itt-norm", pnorm, dt/1); // 1s
}
}
}
thruster->setVariableProp(min, max);
}
+ if(attrb(a, "contra"))
+ thruster->setContraPair(true);
+
if(a->hasAttribute("manual-pitch")) {
prop->setManualPitch();
}
if(eq(name, "BRAKE")) return ControlMap::BRAKE;
if(eq(name, "STEER")) return ControlMap::STEER;
if(eq(name, "EXTEND")) return ControlMap::EXTEND;
+ if(eq(name, "HEXTEND")) return ControlMap::HEXTEND;
+ if(eq(name, "LEXTEND")) return ControlMap::LEXTEND;
if(eq(name, "INCIDENCE")) return ControlMap::INCIDENCE;
if(eq(name, "FLAP0")) return ControlMap::FLAP0;
if(eq(name, "FLAP1")) return ControlMap::FLAP1;