float flatRating = attrf(a, "flat-rating") * HP2W;
TurbineEngine* eng = new TurbineEngine(power, omega, alt, flatRating);
- if(a->hasAttribute("min-n2"))
- eng->setN2Range(attrf(a, "min-n2"), attrf(a, "max-n2"));
+ if(a->hasAttribute("n2-low-idle"))
+ eng->setN2Range(attrf(a, "n2-low-idle"), attrf(a, "n2-high-idle"),
+ attrf(a, "n2-max"));
// Nasty units conversion: lbs/hr per hp -> kg/s per watt
if(a->hasAttribute("bsfc"))