g->setSpring(attrf(a, "spring", 1));
g->setDamping(attrf(a, "damp", 1));
_airplane.addGear(g);
+ } else if(eq(name, "hook")) {
+ } else if(eq(name, "launchbar")) {
} else if(eq(name, "fuselage")) {
float b[3];
v[0] = attrf(a, "ax");
if(eq(name, "BRAKE")) return ControlMap::BRAKE;
if(eq(name, "STEER")) return ControlMap::STEER;
if(eq(name, "EXTEND")) return ControlMap::EXTEND;
+ if(eq(name, "HEXTEND")) return ControlMap::HEXTEND;
+ if(eq(name, "LEXTEND")) return ControlMap::LEXTEND;
if(eq(name, "INCIDENCE")) return ControlMap::INCIDENCE;
if(eq(name, "FLAP0")) return ControlMap::FLAP0;
if(eq(name, "FLAP1")) return ControlMap::FLAP1;