float _forceMagnitude;
double _global_ground[4];
float _global_vel[3];
- char _name[256];
+ //char _name[256];
State* _state;
float _dist;
float _timeLagCorrectedDist;
SGPropertyNode_ptr _towEndNode;
- const char *_towEndPropertyName;
+ //const char *_towEndPropertyName;
bool _towEndIsConnectedToProperty;
bool _nodeIsMultiplayer;
bool _nodeIsAiAircraft;