#ifndef _HITCH_HPP
#define _HITCH_HPP
-class SGPropertyNode;
+
+#include <Main/fg_props.hxx>
+
namespace yasim {
class Ground;
State* _state;
float _dist;
float _timeLagCorrectedDist;
- SGPropertyNode *_towEndNode;
+ SGPropertyNode_ptr _towEndNode;
const char *_towEndPropertyName;
bool _towEndIsConnectedToProperty;
bool _nodeIsMultiplayer;
float _mp_force[3];
bool _mp_is_slave;
bool _mp_open_last_state;
-
+
bool _displayed_len_lower_dist_message;
bool _last_wish;
+ SGPropertyNode_ptr _node;
};
}; // namespace yasim