_reheat = 0;
_rotControl = 0;
_maxRot = 0;
+ _reverseThrust = false;
// Initialize parameters for an early-ish subsonic turbojet. More
// recent turbofans will typically have a lower vMax, epr0, and
// And sanify the remaining junk, just in case.
_running = true;
_cranking = false;
+ _fuel = true;
_epr = 1;
_fuelFlow = 0;
_egt = 273;
const static float T0 = Atmosphere::getStdTemperature(0);
const static float D0 = Atmosphere::getStdDensity(0);
- float speed = -Math::dot3(_wind, _dir);
+ float spd = -Math::dot3(_wind, _dir);
float statT, statP, statD;
- Atmosphere::calcStaticAir(_pressure, _temp, _rho, speed,
+ Atmosphere::calcStaticAir(_pressure, _temp, _rho, spd,
&statP, &statT, &statD);
_pressureCorrect = statP/P0;
_tempCorrect = Math::sqrt(statT/T0);
+ // Handle running out of fuel. This is a hack. What should
+ // really happen is a simulation of ram air torque on the
+ // turbine. This just forces the engine into ground idle.
+ if(_fuel == false)
+ _throttle = 0;
+
// Linearly taper maxThrust to zero at vMax
- float vCorr = 1 - (speed/_vMax);
+ float vCorr = spd<0 ? 1 : (spd<_vMax ? 1-spd/_vMax : 0);
float maxThrust = _maxThrust * vCorr * (statD/D0);
float setThrust = maxThrust * _throttle;
// 3.5 times as much
// fuel per thrust unit
_egt = T0 + beta*ibeta0 * (_egt0 - T0);
+
+ // Thrust reverse handling:
+ if(_reverseThrust) _thrust *= -_reverseEff;
}
bool Jet::isRunning()