-noinst_LIBRARIES = libYASim.a
-
-libYASim_a_SOURCES = \
- YASim.cxx YASim.hxx \
- Airplane.cpp Airplane.hpp \
- Atmosphere.cpp Atmosphere.hpp \
- BodyEnvironment.hpp \
- ControlMap.cpp ControlMap.hpp \
- FGFDM.cpp FGFDM.hpp \
- Gear.cpp Gear.hpp \
- Glue.cpp Glue.hpp \
- Integrator.cpp Integrator.hpp \
- Jet.cpp Jet.hpp \
- Math.cpp Math.hpp \
- Model.cpp Model.hpp \
- PistonEngine.cpp PistonEngine.hpp \
- PropEngine.cpp PropEngine.hpp \
- Propeller.cpp Propeller.hpp \
- RigidBody.cpp RigidBody.hpp \
- SimpleJet.cpp SimpleJet.hpp \
- Surface.cpp Surface.hpp \
- Thruster.cpp Thruster.hpp \
- Vector.hpp \
- Wing.cpp Wing.hpp
-
-bin_PROGRAMS = yasim
-
# Link the yasim executable against the individual object files rather
# than libYASim. The library references other stuff in FlightGear,
# and some linkers (Irix) do dependency checks per-library instead of
# I think that it's permissible to list the same source files more
# than once in a Makefile.am. Hopefully this doesn't break anything.
-yasim_SOURCES = yasim-test.cpp \
+SHARED_SOURCE_FILES = \
Airplane.cpp Airplane.hpp \
Atmosphere.cpp Atmosphere.hpp \
BodyEnvironment.hpp \
Jet.cpp Jet.hpp \
Math.cpp Math.hpp \
Model.cpp Model.hpp \
- PistonEngine.cpp PistonEngine.hpp \
PropEngine.cpp PropEngine.hpp \
Propeller.cpp Propeller.hpp \
+ Engine.hpp \
+ PistonEngine.cpp PistonEngine.hpp \
+ TurbineEngine.cpp TurbineEngine.hpp \
RigidBody.cpp RigidBody.hpp \
+ Rotor.cpp Rotor.hpp \
+ Rotorblade.cpp Rotorblade.hpp \
+ Rotorpart.cpp Rotorpart.hpp \
SimpleJet.cpp SimpleJet.hpp \
Surface.cpp Surface.hpp \
Thruster.cpp Thruster.hpp \
Vector.hpp \
- Wing.cpp Wing.hpp
+ Wing.cpp Wing.hpp \
+ Turbulence.cpp Turbulence.hpp
+
+noinst_LIBRARIES = libYASim.a
+
+libYASim_a_SOURCES = YASim.cxx YASim.hxx $(SHARED_SOURCE_FILES)
+
+bin_PROGRAMS = yasim
+noinst_PROGRAMS = proptest
+
+yasim_SOURCES = yasim-test.cpp $(SHARED_SOURCE_FILES)
+
+yasim_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
-yasim_LDADD = -lsgxml -lsgmisc -lsgdebug
+proptest_SOURCES = proptest.cpp $(SHARED_SOURCE_FILES)
+proptest_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src