class Ground;
class Hook;
class Launchbar;
+class Hitch;
class Model : public BodyEnvironment {
public:
Rotorgear* getRotorgear(void);
Gear* getGear(int handle);
Hook* getHook(void);
+ int addHitch(Hitch* hitch);
Launchbar* getLaunchbar(void);
// Semi-private methods for use by the Airplane solver.
Vector _gears;
Hook* _hook;
Launchbar* _launchbar;
+ Vector _hitches;
float _groundEffectSpan;
float _groundEffect;