void calcGearForce(Gear* g, float* v, float* rot, float* ground);
float gearFriction(float wgt, float v, Gear* g);
float localGround(State* s, float* out);
- void localWind(float* pos, State* s, float* out);
+ void localWind(float* pos, State* s, float* out, float alt);
Integrator _integrator;
RigidBody _body;