void setTurboParams(float mul, float maxMP);
void setDisplacement(float d);
void setCompression(float c);
+ void setMinThrottle(float m);
void setWastegate(float norm) { _wastegate = norm; }
void setSupercharger(bool hasSuper) { _hasSuper = hasSuper; }
void setTurboLag(float lag) { _turboLag = lag; }
float _wastegate; // wastegate setting, [0:1]
float _displacement; // piston stroke volume
float _compression; // compression ratio (>1)
+ float _minthrottle; // minimum throttle [0:1]
// Runtime state/output:
float _mp;