void setDisplacement(float d);
void setCompression(float c);
void setWastegate(float norm) { _wastegate = norm; }
- void setSupercharger(float hasSuper) { _hasSuper = hasSuper; }
+ void setSupercharger(bool hasSuper) { _hasSuper = hasSuper; }
void setTurboLag(float lag) { _turboLag = lag; }
bool isCranking();