_prop->setPropPitch(proppitch);
}
+void PropEngine::setPropFeather(int state)
+{
+ // toggle prop feathering on/off
+ _prop->setPropFeather(state);
+}
+
void PropEngine::setVariableProp(float min, float max)
{
_variable = true;
_eng->setStarter(false);
_eng->setMagnetos(3);
+
+ bool running_state = _eng->isRunning();
_eng->setRunning(true);
if(_variable) {
}
// ...and back off
- _eng->setRunning(false);
+ _eng->setRunning(running_state);
}
void PropEngine::init()