float b;
b=_rotor->getBalance();
float s =Math::sin(_phi+_direction);
- float c =Math::cos(_phi+_direction);
+ //float c =Math::cos(_phi+_direction);
if (s>0)
_balance=(b>0)?(1.-s*(1.-b)):(1.-s)*(1.+b);
else
float dirblade[3];
Math::cross3(_normal,_directionofcentripetalforce,dirblade);
- float vblade=Math::abs(Math::dot3(dirblade,v));
+ //float vblade=Math::abs(Math::dot3(dirblade,v));
alpha=_alphaalt+(alpha-_alphaalt)*factor;
_alpha=alpha;