// positive is "up" (i.e. "positive AoA")
void setIncidence(float angle);
+ // The offset from base incidence for this surface.
+ void setTwist(float angle);
+
void setTotalDrag(float c0);
float getTotalDrag();
float _flapPos;
float _spoilerPos;
float _incidence;
+ float _twist;
float _inducedDrag;
};