Thruster::Thruster()
{
_dir[0] = 1; _dir[1] = 0; _dir[2] = 0;
- for(int i=0; i<3; i++) _pos[i] = _wind[i] = 0;
+ int i;
+ for(i=0; i<3; i++) _pos[i] = _wind[i] = 0;
_throttle = 0;
_mixture = 0;
- _P = _T = _rho = 0;
+ _starter = false;
+ _pressure = _temp = _rho = 0;
}
Thruster::~Thruster()
void Thruster::getPosition(float* out)
{
- for(int i=0; i<3; i++) out[i] = _pos[i];
+ int i;
+ for(i=0; i<3; i++) out[i] = _pos[i];
}
void Thruster::setPosition(float* pos)
{
- for(int i=0; i<3; i++) _pos[i] = pos[i];
+ int i;
+ for(i=0; i<3; i++) _pos[i] = pos[i];
}
void Thruster::getDirection(float* out)
{
- for(int i=0; i<3; i++) out[i] = _dir[i];
+ int i;
+ for(i=0; i<3; i++) out[i] = _dir[i];
}
void Thruster::setDirection(float* dir)
void Thruster::setThrottle(float throttle)
{
- _throttle = Math::clamp(throttle, 0, 1);
+ _throttle = Math::clamp(throttle, -1, 1);
}
void Thruster::setMixture(float mixture)
_mixture = Math::clamp(mixture, 0, 1);
}
+
+void Thruster::setStarter(bool starter)
+{
+ _starter = starter;
+}
+
void Thruster::setWind(float* wind)
{
- for(int i=0; i<3; i++) _wind[i] = wind[i];
+ int i;
+ for(i=0; i<3; i++) _wind[i] = wind[i];
}
-void Thruster::setAir(float pressure, float temp)
+void Thruster::setAir(float pressure, float temp, float density)
{
- _P = pressure;
- _T = temp;
- _rho = _P / (287.1 * _T);
+ _pressure = pressure;
+ _temp = temp;
+ _rho = density;
}
}; // namespace yasim