void setThrottle(float throttle);
void setMixture(float mixture);
void setStarter(bool starter);
+ void setFuelState(bool hasFuel) { _fuel = hasFuel; }
// Dynamic output
virtual bool isRunning()=0;
virtual void getThrust(float* out)=0;
virtual void getTorque(float* out)=0;
virtual void getGyro(float* out)=0;
- virtual float getFuelFlow()=0;
+ virtual float getFuelFlow()=0; // in kg/s
// Runtime instructions
void setWind(float* wind);
- void setAir(float pressure, float temp);
+ void setAir(float pressure, float temp, float density);
+ virtual void init() {}
virtual void integrate(float dt)=0;
virtual void stabilize()=0;
float _throttle;
float _mixture;
bool _starter; // true=engaged, false=disengaged
+ bool _fuel; // true=available, false=out
float _wind[3];
float _pressure;