#ifndef _WING_HPP
#define _WING_HPP
-#include "util/Vector.hpp"
+#include "Vector.hpp"
namespace yasim {
// Compile the thing into a bunch of Surface objects
void compile();
+ void getTip(float* tip);
+
+ bool isMirrored();
+
+ // Ground effect information
+ float getGroundEffect(float* posOut);
+
// Query the list of Surface objects
int numSurfaces();
Surface* getSurface(int n);